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<blockquote data-quote="Hussar" data-source="post: 6840197" data-attributes="member: 22779"><p>Fair enough A trap is triggered when you root around in the chest does not equal, you open a chest and every single monster in the entire area attacks you at once though. There's no reason that every single monster triggered. I understand that the monsters in that room trigger - fine. But, why did every single monster activate at once? Why couldn't the encounters be kept separate?</p><p></p><p></p><p></p><p>No one is asking for control over enemy troops. However, what's the problem with telling us beforehand where and what the troops are? I mean, 9 foot draconians, the second most powerful draconians out there (Sivak) are being used for night guards? Not just one, but, IIRC, three of them? Plus other troops? And, no one thinks this is strange or out of line? Not one person we talked to thought to mention, hey, the keep has a freaking army guarding it, you might not want to go there?</p><p></p><p>Because, I'll be perfectly honest, had I known that the house was guarded like this, I wouldn't have even bothered. We don't need to talk to this NPC. It's part of one player's backstory, but, it's not really central to what we're doing. This is a side quest. If it was a case of get in, talk to the guy and get out, then no worries. I'm right there, no problems. If it's "sneak past a small army that's fully alerted to your presence" then, no, why are we even here? It's largely pointless.</p><p></p><p>A minor side trek has now turned into the central part of the campaign and sucked up several weeks of play. </p><p></p><p>See, I agree with the expectation for the DM to have a reasonable set of obstacles set between me and my goal. No worries. I think where we're differing here is on the idea of "reasonable". To me, this is not a reasonable obstacle. Not when it sucked up that much time at the table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6840197, member: 22779"] Fair enough A trap is triggered when you root around in the chest does not equal, you open a chest and every single monster in the entire area attacks you at once though. There's no reason that every single monster triggered. I understand that the monsters in that room trigger - fine. But, why did every single monster activate at once? Why couldn't the encounters be kept separate? No one is asking for control over enemy troops. However, what's the problem with telling us beforehand where and what the troops are? I mean, 9 foot draconians, the second most powerful draconians out there (Sivak) are being used for night guards? Not just one, but, IIRC, three of them? Plus other troops? And, no one thinks this is strange or out of line? Not one person we talked to thought to mention, hey, the keep has a freaking army guarding it, you might not want to go there? Because, I'll be perfectly honest, had I known that the house was guarded like this, I wouldn't have even bothered. We don't need to talk to this NPC. It's part of one player's backstory, but, it's not really central to what we're doing. This is a side quest. If it was a case of get in, talk to the guy and get out, then no worries. I'm right there, no problems. If it's "sneak past a small army that's fully alerted to your presence" then, no, why are we even here? It's largely pointless. A minor side trek has now turned into the central part of the campaign and sucked up several weeks of play. See, I agree with the expectation for the DM to have a reasonable set of obstacles set between me and my goal. No worries. I think where we're differing here is on the idea of "reasonable". To me, this is not a reasonable obstacle. Not when it sucked up that much time at the table. [/QUOTE]
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