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Boy, that escalated quickly...
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<blockquote data-quote="Al2O3" data-source="post: 6840262" data-attributes="member: 6802284"><p>Not doing it in writing could be a good idea. If doing it face to face so it is possible to see body language, all the better. These suggestions are obviously to late for this case.</p><p></p><p>In a situation where one first realises what you dislike and then start the discussion (rather than the other way around as in this thread) I guess it could be good to start off with " I really like your campaign, but there is one thing that bothers/annoys/frustrates me, would you mind to talk about that?"</p><p></p><p>And I totally agree that it can be hard to give feedback without coming off bad. I once came off a little like "I hate everything you do" after we had the characters losing out on a year in-game with setting-changing stuff going on and no prior warning (this was while updating from 4e to 5e). I was upset, I made the DM upset and for a few days things sucked.</p><p></p><p>One good thing to do in this kind of conflict/disagreement /whatever is to focus on "when X happened I felt/experienced Y" while not arguing that someone else should not feel Z and realise that maybe everyone else felt Z. I won't try to claim that this focus has or has not been in place in this thread.</p><p></p><p>One last thing: consider if the input from those of us not in the group but in this thread is useful or if it is better to just take time in the session and discuss this. Not having an audience whole having the option of input for solutions from everyone else in the gaming group could be good.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 6840262, member: 6802284"] Not doing it in writing could be a good idea. If doing it face to face so it is possible to see body language, all the better. These suggestions are obviously to late for this case. In a situation where one first realises what you dislike and then start the discussion (rather than the other way around as in this thread) I guess it could be good to start off with " I really like your campaign, but there is one thing that bothers/annoys/frustrates me, would you mind to talk about that?" And I totally agree that it can be hard to give feedback without coming off bad. I once came off a little like "I hate everything you do" after we had the characters losing out on a year in-game with setting-changing stuff going on and no prior warning (this was while updating from 4e to 5e). I was upset, I made the DM upset and for a few days things sucked. One good thing to do in this kind of conflict/disagreement /whatever is to focus on "when X happened I felt/experienced Y" while not arguing that someone else should not feel Z and realise that maybe everyone else felt Z. I won't try to claim that this focus has or has not been in place in this thread. One last thing: consider if the input from those of us not in the group but in this thread is useful or if it is better to just take time in the session and discuss this. Not having an audience whole having the option of input for solutions from everyone else in the gaming group could be good. [/QUOTE]
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