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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
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Bracelet of Friends (Not available in stores!)
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<blockquote data-quote="Spatzimaus" data-source="post: 671930" data-attributes="member: 3051"><p>They errata'd that whole part about material components to try to clear this up. They then had to explain the errata, but I think it's all in the FAQ. Here's the way I remember it:</p><p></p><p>You do NOT use one material component per day of enchanting, because you're not actually casting the spell in question. You prepare it, and it's drained from you as you make the item that day.</p><p></p><p>If an item replicates a spell effect in an unlimited way, then you need 50 material components. If it's got a limited number of charges (say, a Wand), that's how many material components you pay for. The number of days needed to make the item doesn't matter. If you want an item that casts unlimited Identify (100gp component) at will, you need to pay an extra 5000gp when making it.</p><p></p><p>The same logic applies to XP costs. So, for example, I want to make one of those Tomes/Manuals that give a permanent +N bonus to one of my stats. It'll cost an extra N*5000 XP when created, no matter how many days it takes, since using the item will be the same as casting Wish N times.</p><p></p><p>So, for the Bracelet of Friends, it can be used seven times, so you'd pay the material cost seven times, IF you were casting the Refuge spell itself. But, since it's not actually reproducing the spell, you might not need to pay it at all.</p><p>Then, of course, there's the fact that all of the limitations the item adds (must designate one target for all seven charms, Will save, etc.) would reduce the cost.</p><p></p><p>But, the bottom line is that all that pricing stuff is just guidelines. This item isn't worth adding another 10k to the price to pay for materials, so they just set the price to that value.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 671930, member: 3051"] They errata'd that whole part about material components to try to clear this up. They then had to explain the errata, but I think it's all in the FAQ. Here's the way I remember it: You do NOT use one material component per day of enchanting, because you're not actually casting the spell in question. You prepare it, and it's drained from you as you make the item that day. If an item replicates a spell effect in an unlimited way, then you need 50 material components. If it's got a limited number of charges (say, a Wand), that's how many material components you pay for. The number of days needed to make the item doesn't matter. If you want an item that casts unlimited Identify (100gp component) at will, you need to pay an extra 5000gp when making it. The same logic applies to XP costs. So, for example, I want to make one of those Tomes/Manuals that give a permanent +N bonus to one of my stats. It'll cost an extra N*5000 XP when created, no matter how many days it takes, since using the item will be the same as casting Wish N times. So, for the Bracelet of Friends, it can be used seven times, so you'd pay the material cost seven times, IF you were casting the Refuge spell itself. But, since it's not actually reproducing the spell, you might not need to pay it at all. Then, of course, there's the fact that all of the limitations the item adds (must designate one target for all seven charms, Will save, etc.) would reduce the cost. But, the bottom line is that all that pricing stuff is just guidelines. This item isn't worth adding another 10k to the price to pay for materials, so they just set the price to that value. [/QUOTE]
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