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<blockquote data-quote="Remathilis" data-source="post: 6355721" data-attributes="member: 7635"><p>Barring the DMG creation rules, there is no way of guaranteeing you'll get a certain item (since this is now DM dependent; you can't drop a bunch of gold in the nearest metropolis and walk out with celestial chainmail) so building a character with a certain item "needed" is at best foolish. </p><p></p><p></p><p></p><p>Then its a good thing these items don't have an associated GP cost attached to them. Otherwise, we'd be back to cost/benefit analysis of every potion, armor, and cloak again. </p><p></p><p>I think the thing people will find the hardest to adjust to is the notion that magic items don't come what you want when you want it. They are not assumed nor required for the math to work, so any bonus you get is a good bonus. I just think 3e and 4e spoiled too many players into thinking they need +X items to be good (and they did in those systems) so the notion that you will need to get +X items in 5e will be a hard habit to break.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6355721, member: 7635"] Barring the DMG creation rules, there is no way of guaranteeing you'll get a certain item (since this is now DM dependent; you can't drop a bunch of gold in the nearest metropolis and walk out with celestial chainmail) so building a character with a certain item "needed" is at best foolish. Then its a good thing these items don't have an associated GP cost attached to them. Otherwise, we'd be back to cost/benefit analysis of every potion, armor, and cloak again. I think the thing people will find the hardest to adjust to is the notion that magic items don't come what you want when you want it. They are not assumed nor required for the math to work, so any bonus you get is a good bonus. I just think 3e and 4e spoiled too many players into thinking they need +X items to be good (and they did in those systems) so the notion that you will need to get +X items in 5e will be a hard habit to break. [/QUOTE]
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