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<blockquote data-quote="emanresu" data-source="post: 6307489" data-attributes="member: 6686506"><p><strong>a lot rides on your "world" scenario</strong></p><p></p><p>having access to a magic shop really depends on your campaign setting</p><p></p><p>Our game group typically has a darker styled world, with leadership commonly reflective of medieval times. We try to approach our vision of what a campaign setting would be. Many campaigns I hear about are just so out there </p><p>it just seems such a stretch even for an imaginary setting. The truth is any ruling party is going to want to remain the ruling party. A lord, king or bishop are going to want to eliminate threats and minimize rival, or is that eliminate rivals and minimize threats, well I guess this would pend upon alignment. Anybody with spell casting ability, any magical talent can be a useful ally, providing they are loyal. A disloyal spellcaster is treated like any other major threat, they are hunted and killed. How could a king rule with people able to read minds, destroy castles with a blink of an eye? They couldn't. NOOOw the king that controls this power, aaahhhaaaa now he will be a force to be reckoned with. These kings would have areas where these magically inclined peoples could practice their arts, hon their craft, but make no mistake they are guarded and watched over very carefully. </p><p>Some are watched always, even in their sleep. There every move is known. WHY? Even the most loyal are never fully trusted. How could they be when they possess these supernatural powers and abilities?</p><p></p><p>The ruling party or family of any given area would greatly benefit from having family members possess these power and abilities, even the King himself (usually the case). When the ruling family has magic in the blood, they all but ensure/demand permanent royal statis. One would think these magical rulers would be more tolerant of others possessing these abilities. How could this be true, when they have 1st hand knowledge of what magic can do. Good aligned rulers (rare) will outlaw "other" magic shops, the making and selling of magic, only legal if being made for the kingdom at the request of its rulers, in a approved facility. Anybody breaking this law in even a lawful good kingdom (very rare) run by an exalted Paladin (rarer yet if not unique) run kingdom would be considered a public threat and probably imprisoned until no longer a threat. In a neutral kingdom The ruling party(s) can also charge what they want for items </p><p></p><p>Thus for a wizard to walk into a town and open a magic shop, it is a dangerous undertaking. It is when not if the wizards shop is closed and the wizard taken prisoner or worse. OH sure he may get some customers, probably those that are trying to avoid paying the inflated costs of the kings wizard shop. But the risk / reward ratio is usually not in the Wizards favor. </p><p></p><p>Usually the wizard is going to be taken to the kings wizard school/shop where he will be accepted as a member or killed immediately if not already. Unless the wizard escapes or eludes capture in the 1st place. Hence Wizards that make magical things or sell their spell casting abilities in any way are in hiding and very much in cahoots with the underground / local thieves guilds.</p></blockquote><p></p>
[QUOTE="emanresu, post: 6307489, member: 6686506"] [b]a lot rides on your "world" scenario[/b] having access to a magic shop really depends on your campaign setting Our game group typically has a darker styled world, with leadership commonly reflective of medieval times. We try to approach our vision of what a campaign setting would be. Many campaigns I hear about are just so out there it just seems such a stretch even for an imaginary setting. The truth is any ruling party is going to want to remain the ruling party. A lord, king or bishop are going to want to eliminate threats and minimize rival, or is that eliminate rivals and minimize threats, well I guess this would pend upon alignment. Anybody with spell casting ability, any magical talent can be a useful ally, providing they are loyal. A disloyal spellcaster is treated like any other major threat, they are hunted and killed. How could a king rule with people able to read minds, destroy castles with a blink of an eye? They couldn't. NOOOw the king that controls this power, aaahhhaaaa now he will be a force to be reckoned with. These kings would have areas where these magically inclined peoples could practice their arts, hon their craft, but make no mistake they are guarded and watched over very carefully. Some are watched always, even in their sleep. There every move is known. WHY? Even the most loyal are never fully trusted. How could they be when they possess these supernatural powers and abilities? The ruling party or family of any given area would greatly benefit from having family members possess these power and abilities, even the King himself (usually the case). When the ruling family has magic in the blood, they all but ensure/demand permanent royal statis. One would think these magical rulers would be more tolerant of others possessing these abilities. How could this be true, when they have 1st hand knowledge of what magic can do. Good aligned rulers (rare) will outlaw "other" magic shops, the making and selling of magic, only legal if being made for the kingdom at the request of its rulers, in a approved facility. Anybody breaking this law in even a lawful good kingdom (very rare) run by an exalted Paladin (rarer yet if not unique) run kingdom would be considered a public threat and probably imprisoned until no longer a threat. In a neutral kingdom The ruling party(s) can also charge what they want for items Thus for a wizard to walk into a town and open a magic shop, it is a dangerous undertaking. It is when not if the wizards shop is closed and the wizard taken prisoner or worse. OH sure he may get some customers, probably those that are trying to avoid paying the inflated costs of the kings wizard shop. But the risk / reward ratio is usually not in the Wizards favor. Usually the wizard is going to be taken to the kings wizard school/shop where he will be accepted as a member or killed immediately if not already. Unless the wizard escapes or eludes capture in the 1st place. Hence Wizards that make magical things or sell their spell casting abilities in any way are in hiding and very much in cahoots with the underground / local thieves guilds. [/QUOTE]
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