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<blockquote data-quote="Tonguez" data-source="post: 8292854" data-attributes="member: 1125"><p>a whole religion revolving around the God-King. What does this religion look like? Do clerics of this god get powers?</p><ul> <li data-xf-list-type="ul">The God-King made a number of powerful demi-gods to oversee portions of the domain. These portions could be geographical areas or concepts like agriculture, life, death, etc. They power the clerics of the demense and may or may not know the truth of it and the outside world.</li> <li data-xf-list-type="ul">The only clerics in the world follow the God-King. They might be the chief enforcers of the God-King's will. Potentially all clerics are antagonists if the campaign turns the God-King into the bad guy. Or the God-King needs help and all clerics help the PCs</li> </ul><p>The 80s Galaxy Rangers cartoon had an episode Heart of Tarkon where they visited a planet that maintained a Medieval culture and used ‘Magic’.</p><p> The planets forbidden area was the Haunted Lands where The Heart of Tarkon was concealed and protected by giant ghosts.</p><p>The twist was that the Heart was an advanced biotech computer and the planets magic items (an allseeing eye and a talking sword) were communiation devices activated by the Heart.</p><p></p><p>Maybe this world has similar Guardian Spirits which controkl particular functions (Agriculture, Air Supply, Water Reticulation, Solar Power, Gravity, Communications, Security).</p><p>Clerics/Shamans carry a crystal talisman which marks them as Chosen and able to commune with the Heart and activate various effects,</p><p></p><p>The God—King is served by an elite force of Warforged Paladins who follow his every command,</p><p></p><p>Each person in society is dedicated to a particular Guardian Spirit and its Domain, the Domains are essentially seperate cults/tribes who Trade between their respective areas. Crime doesnt exist within a Domain but it can occur between Domains and this sometimes leads to war.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8292854, member: 1125"] a whole religion revolving around the God-King. What does this religion look like? Do clerics of this god get powers? [LIST] [*]The God-King made a number of powerful demi-gods to oversee portions of the domain. These portions could be geographical areas or concepts like agriculture, life, death, etc. They power the clerics of the demense and may or may not know the truth of it and the outside world. [*]The only clerics in the world follow the God-King. They might be the chief enforcers of the God-King's will. Potentially all clerics are antagonists if the campaign turns the God-King into the bad guy. Or the God-King needs help and all clerics help the PCs [/LIST] The 80s Galaxy Rangers cartoon had an episode Heart of Tarkon where they visited a planet that maintained a Medieval culture and used ‘Magic’. The planets forbidden area was the Haunted Lands where The Heart of Tarkon was concealed and protected by giant ghosts. The twist was that the Heart was an advanced biotech computer and the planets magic items (an allseeing eye and a talking sword) were communiation devices activated by the Heart. Maybe this world has similar Guardian Spirits which controkl particular functions (Agriculture, Air Supply, Water Reticulation, Solar Power, Gravity, Communications, Security). Clerics/Shamans carry a crystal talisman which marks them as Chosen and able to commune with the Heart and activate various effects, The God—King is served by an elite force of Warforged Paladins who follow his every command, Each person in society is dedicated to a particular Guardian Spirit and its Domain, the Domains are essentially seperate cults/tribes who Trade between their respective areas. Crime doesnt exist within a Domain but it can occur between Domains and this sometimes leads to war. [/QUOTE]
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