Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Brain Storming a Campaign idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="squibbles" data-source="post: 8300222" data-attributes="member: 6937590"><p>Sure! This is a great setup.</p><p></p><p>I think it would be most interesting as a failed paradise built by a genuinely compassionate archmage--worn down by time, weariness, and the accretion of good intentions gone bad--rather than as his (i'm gonna call him 'he' because 'king', but a she would work as well or better) deliberately self-aggrandizing dystopia.</p><p></p><p>My responses in no particular order are:</p><p></p><p><strong>what is the rising conflict? Is the mage going mad and the world is starting to crumble? Is the catastrophe from the outside making its way in?</strong></p><p style="margin-left: 40px">The mage controls every aspect of the domain, but he is not a proper god. He couldn't over 1000 years maintain a paradise and society that nourishes the aspirations of all the refugees he saved. And, as the society has grown less fair, in spite of and <em>because of</em> his interventions, he has grown jaded and apathetic--no longer exerting the effort he once did to keep everything in the paradise safe and functional. This has created a vicious cycle: apathy -> system failures -> more apathy -> more system failures and, since the archmage controls every aspect of the domain, his neglect is a <strong>massive</strong> problem. By the PCs time, things have gotten dire.</p><p></p><p><strong>a whole religion revolving around the God-King. What does this religion look like? Do clerics of this god get powers?</strong></p><p style="margin-left: 40px">I like the interpretation [USER=19270]@toucanbuzz[/USER] gave:</p><p></p><p style="margin-left: 40px">So, if that's the case, he wouldn't be empowering clerics or even warlocks within the religious hierarchy that deifies him. Maybe they don't have any magical powers... or maybe they're getting their cleric powers from somewhere else knowingly or unknowingly.</p><p></p><p><strong>a cult that believes King is a false god. There is a better place where greater gods exist.</strong></p><p style="margin-left: 40px">The inciting disaster wouldn't destroy the gods and leave one dude's pocket dimension standing. They'd still be out there and might still respond to people who actively worship them. The god-king's false religion would suppress this, of course.</p><p></p><p><strong>what do actual Clerics look like? Are other religions banned?</strong></p><p style="margin-left: 40px">Maybe they look real weird--if none of the old world's faiths survived and contemporary people had to construct new belief systems from whole cloth, or in opposition to the god king's worshipers, they'd be heterodox iconoclasts.</p><p></p><p><strong>What kinds of laws are there? bans on certain kinds of magic? (we don't want anyone accidently dispelling the dimension or traveling outside and finding out the truth)</strong></p><p style="margin-left: 40px">So, my thinking is that this is an issue that might not come up. Being a deliberately created paradise, there aren't really spell scrolls and forgotten lore sitting around in dungeons anywhere or monsters that inhabitants could fight for fun and level advancement. From the start, the archmage would inherently control most access to wizard magic. Maybe sorcerers possessing pocket dimension destabilizing magic by accident of birth would be considered a problem.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">You'd want to work out what class levels mean in the setting and how they are gained, whether spell knowledge arises independently of class advancement, and, if so, how.</p><p></p><p><strong>an elite force of Knights dedicated to protecting the God-King</strong></p><p style="margin-left: 40px">Horizon Walker rangers--or at least that general idea. The archmage trained them to keep the pocket dimension safe from the catastrophe and other planar weirdness. They're insular free agents entirely separated from the priesthood of the god-king.</p><p></p><p><strong>There is a place that is considered unholy that no-one must enter (The exit to the demesne...) What is this place? What does it look like?</strong></p><p style="margin-left: 40px">The unholy place is the part of the pocket dimension where the strain on the constructed paradise is most extreme. It is a place where the systems have broken down: crazy weather, nonsense physics, non-euclidean geometry, monstrous creatures, and literal holes in the dimension that can be leapt out of. Obviously, this mythic wilderness would be a good place for the PCs to spend a fair amount of time.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">I think the unholy place would be coolest if there was a geographic barrier separating it from the inhabited parts of the dimension. A clear barrier, but not something that's particularly hard to cross--a river, not a mountain range--but which it is strongly taboo to cross.</p><p></p><p><strong>What does crime and trade between cities look like in a land that always has perfect weather and great crops?</strong></p><p style="margin-left: 40px">This is probably the most important question for setting the tone and feel of the setting.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">Is it a paradise of comfort and safety that takes your premise to logical but odd conclusions, i.e. a <a href="https://www.youtube.com/watch?v=NpM2CNX4nS8" target="_blank">froopyland</a>? There wouldn't be much need for specialized crafts or exchange in that case.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">Or is it just a high functioning late medieval farming economy with lots of surplus? In that case, the tradeable goods wouldn't be too different: mostly textiles, with rural surplus being exchanged for high value-added crafts in the urban hubs.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">The first option would be more fun to invent but maybe a little to wierd, and might give away the twist.</p><p></p><p><strong>What was the catastrophe? Was it a natural disaster? Invading Aliens? Nuclear War? Disease? Zombie Apocalypse? What does this place look like now?</strong></p><p style="margin-left: 40px">Again, [USER=19270]@toucanbuzz[/USER] has a great answer:</p><p></p><p style="margin-left: 40px">Don't decide now. When it comes to the point in your campaign where the PCs have a chance to visit the old world, the best way to go would be to base it on what happened in the campaign up to that point. If the players speculate about it, steal one of their ideas--that way they get to feel clever and included in the setting lore.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8300222, member: 6937590"] Sure! This is a great setup. I think it would be most interesting as a failed paradise built by a genuinely compassionate archmage--worn down by time, weariness, and the accretion of good intentions gone bad--rather than as his (i'm gonna call him 'he' because 'king', but a she would work as well or better) deliberately self-aggrandizing dystopia. My responses in no particular order are: [B]what is the rising conflict? Is the mage going mad and the world is starting to crumble? Is the catastrophe from the outside making its way in?[/B] [INDENT=2]The mage controls every aspect of the domain, but he is not a proper god. He couldn't over 1000 years maintain a paradise and society that nourishes the aspirations of all the refugees he saved. And, as the society has grown less fair, in spite of and [I]because of[/I] his interventions, he has grown jaded and apathetic--no longer exerting the effort he once did to keep everything in the paradise safe and functional. This has created a vicious cycle: apathy -> system failures -> more apathy -> more system failures and, since the archmage controls every aspect of the domain, his neglect is a [B]massive[/B] problem. By the PCs time, things have gotten dire.[/INDENT] [B]a whole religion revolving around the God-King. What does this religion look like? Do clerics of this god get powers?[/B] [INDENT=2]I like the interpretation [USER=19270]@toucanbuzz[/USER] gave:[/INDENT] [INDENT=2]So, if that's the case, he wouldn't be empowering clerics or even warlocks within the religious hierarchy that deifies him. Maybe they don't have any magical powers... or maybe they're getting their cleric powers from somewhere else knowingly or unknowingly.[/INDENT] [B]a cult that believes King is a false god. There is a better place where greater gods exist.[/B] [INDENT=2]The inciting disaster wouldn't destroy the gods and leave one dude's pocket dimension standing. They'd still be out there and might still respond to people who actively worship them. The god-king's false religion would suppress this, of course.[/INDENT] [B]what do actual Clerics look like? Are other religions banned?[/B] [INDENT=2]Maybe they look real weird--if none of the old world's faiths survived and contemporary people had to construct new belief systems from whole cloth, or in opposition to the god king's worshipers, they'd be heterodox iconoclasts.[/INDENT] [B]What kinds of laws are there? bans on certain kinds of magic? (we don't want anyone accidently dispelling the dimension or traveling outside and finding out the truth)[/B] [INDENT=2]So, my thinking is that this is an issue that might not come up. Being a deliberately created paradise, there aren't really spell scrolls and forgotten lore sitting around in dungeons anywhere or monsters that inhabitants could fight for fun and level advancement. From the start, the archmage would inherently control most access to wizard magic. Maybe sorcerers possessing pocket dimension destabilizing magic by accident of birth would be considered a problem.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]You'd want to work out what class levels mean in the setting and how they are gained, whether spell knowledge arises independently of class advancement, and, if so, how.[/INDENT] [B]an elite force of Knights dedicated to protecting the God-King[/B] [INDENT=2]Horizon Walker rangers--or at least that general idea. The archmage trained them to keep the pocket dimension safe from the catastrophe and other planar weirdness. They're insular free agents entirely separated from the priesthood of the god-king.[/INDENT] [B]There is a place that is considered unholy that no-one must enter (The exit to the demesne...) What is this place? What does it look like?[/B] [INDENT=2]The unholy place is the part of the pocket dimension where the strain on the constructed paradise is most extreme. It is a place where the systems have broken down: crazy weather, nonsense physics, non-euclidean geometry, monstrous creatures, and literal holes in the dimension that can be leapt out of. Obviously, this mythic wilderness would be a good place for the PCs to spend a fair amount of time.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]I think the unholy place would be coolest if there was a geographic barrier separating it from the inhabited parts of the dimension. A clear barrier, but not something that's particularly hard to cross--a river, not a mountain range--but which it is strongly taboo to cross.[/INDENT] [B]What does crime and trade between cities look like in a land that always has perfect weather and great crops?[/B] [INDENT=2]This is probably the most important question for setting the tone and feel of the setting.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]Is it a paradise of comfort and safety that takes your premise to logical but odd conclusions, i.e. a [URL='https://www.youtube.com/watch?v=NpM2CNX4nS8']froopyland[/URL]? There wouldn't be much need for specialized crafts or exchange in that case.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]Or is it just a high functioning late medieval farming economy with lots of surplus? In that case, the tradeable goods wouldn't be too different: mostly textiles, with rural surplus being exchanged for high value-added crafts in the urban hubs.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]The first option would be more fun to invent but maybe a little to wierd, and might give away the twist.[/INDENT] [B]What was the catastrophe? Was it a natural disaster? Invading Aliens? Nuclear War? Disease? Zombie Apocalypse? What does this place look like now?[/B] [INDENT=2]Again, [USER=19270]@toucanbuzz[/USER] has a great answer:[/INDENT] [INDENT=2]Don't decide now. When it comes to the point in your campaign where the PCs have a chance to visit the old world, the best way to go would be to base it on what happened in the campaign up to that point. If the players speculate about it, steal one of their ideas--that way they get to feel clever and included in the setting lore.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Brain Storming a Campaign idea
Top