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Brain storming a spell mechanic
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<blockquote data-quote="Celebrim" data-source="post: 6753591" data-attributes="member: 4937"><p>transcendantviewer: First, I am the DM. I'd never presume to inform the DM about what rules he should have in a game where I was the player. Whenever I speak of crafting rules, I'm always speaking of modifying my own homebrew campaign world.</p><p></p><p>The game I run draws inspiration from Tolkien, Lovecraft, and the Brother's Grimm. It's a haunted animistic world where peoples everyday lives are dominated by interactions with fairies, spirits, gods and stranger creatures and every stone, tree, and brook has its own spirit. In this world, it's ordinary for persons to seek to commune with spirits, not just of their ancestors, but of the tree you might want to cut down, the rock in your field you might want to dig up and move, indeed of the field itself if you want to plow it, dig a well in it, or erect a barn on it. Hitherto, I'd be rather happy to adjudicate such interactions on a case by case basis - you want to talk to the tree, try talking to the tree. But the lack of standardized way for specialists to try to contact local spirits is a gap in how the world supposedly works. I've means of finding and identifying spirits, but no means of reaching out to them short of something like Lesser Planar Binding.</p><p></p><p>Using this spell as a séance isn't something I'd particularly thought about, but is definitely thematic and appropriate. And it would probably be allowed to work under the rules I'm considering, provided you cast the spell near the place of burial.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6753591, member: 4937"] transcendantviewer: First, I am the DM. I'd never presume to inform the DM about what rules he should have in a game where I was the player. Whenever I speak of crafting rules, I'm always speaking of modifying my own homebrew campaign world. The game I run draws inspiration from Tolkien, Lovecraft, and the Brother's Grimm. It's a haunted animistic world where peoples everyday lives are dominated by interactions with fairies, spirits, gods and stranger creatures and every stone, tree, and brook has its own spirit. In this world, it's ordinary for persons to seek to commune with spirits, not just of their ancestors, but of the tree you might want to cut down, the rock in your field you might want to dig up and move, indeed of the field itself if you want to plow it, dig a well in it, or erect a barn on it. Hitherto, I'd be rather happy to adjudicate such interactions on a case by case basis - you want to talk to the tree, try talking to the tree. But the lack of standardized way for specialists to try to contact local spirits is a gap in how the world supposedly works. I've means of finding and identifying spirits, but no means of reaching out to them short of something like Lesser Planar Binding. Using this spell as a séance isn't something I'd particularly thought about, but is definitely thematic and appropriate. And it would probably be allowed to work under the rules I'm considering, provided you cast the spell near the place of burial. [/QUOTE]
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