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Brainstorm 3.x Multiclassing
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<blockquote data-quote="Jeff Wilder" data-source="post: 4421891" data-attributes="member: 5122"><p>If you really want to do this -- and I for one would find it interesting -- then there's no sense in reinventing the wheel. You'll want to do some research on some sites (I'd suggest Paizo, RPG.net, and here if you've got search permissions) and present the most common solutions and the arguments for and against them. That'll give a much more viable starting point.</p><p></p><p>For instance, I think fractional saves, BAB, and CLP (caster level progression, works like BAB) seem like they'd all be part of the solution, but I've read posts alluding to problems with all of those. I couldn't tell you what those problems are perceived to be, so I can't make any judgments as to whether the objections are valid, or look for ways around them if so.</p><p></p><p>Maybe multiclassing ought to provide full abilities from both classes (i.e., wizards in plate armor with no arcane spell failure), but at a cost similar to ECL, perhaps scaling upward with level? E.g., you wouldn't be a "wizard 1 / fighter 1", you'd be a 1st level fighter/wizard, and (due to ECL) a 2nd level PC. As a 5th level fighter/wizard, perhaps you'd be ECL +2, and so on.</p><p></p><p>This is obviously somewhat similar to how multiclassing was handled in 1E, and in practice would work out somewhat similarly to the hybrid prestige classes like mystic theurge. There are obvious problems with the concept (what about three classes, or four?) and it reduces flexibility some (no such thing as "mostly a fighter/wizard with a splash of rogue;" you're just a fighter/wizard/rogue), but the truth is that the hybrid classes like mystic theurge are really pretty well balanced, and something like this would allow similar results with any classes.</p><p></p><p>Anyway, I really do think the place to start would be with summarizing ideas that have been presented, supported, and/or shot down. You'll get much more response if you do that.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4421891, member: 5122"] If you really want to do this -- and I for one would find it interesting -- then there's no sense in reinventing the wheel. You'll want to do some research on some sites (I'd suggest Paizo, RPG.net, and here if you've got search permissions) and present the most common solutions and the arguments for and against them. That'll give a much more viable starting point. For instance, I think fractional saves, BAB, and CLP (caster level progression, works like BAB) seem like they'd all be part of the solution, but I've read posts alluding to problems with all of those. I couldn't tell you what those problems are perceived to be, so I can't make any judgments as to whether the objections are valid, or look for ways around them if so. Maybe multiclassing ought to provide full abilities from both classes (i.e., wizards in plate armor with no arcane spell failure), but at a cost similar to ECL, perhaps scaling upward with level? E.g., you wouldn't be a "wizard 1 / fighter 1", you'd be a 1st level fighter/wizard, and (due to ECL) a 2nd level PC. As a 5th level fighter/wizard, perhaps you'd be ECL +2, and so on. This is obviously somewhat similar to how multiclassing was handled in 1E, and in practice would work out somewhat similarly to the hybrid prestige classes like mystic theurge. There are obvious problems with the concept (what about three classes, or four?) and it reduces flexibility some (no such thing as "mostly a fighter/wizard with a splash of rogue;" you're just a fighter/wizard/rogue), but the truth is that the hybrid classes like mystic theurge are really pretty well balanced, and something like this would allow similar results with any classes. Anyway, I really do think the place to start would be with summarizing ideas that have been presented, supported, and/or shot down. You'll get much more response if you do that. [/QUOTE]
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