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General Tabletop Discussion
*Dungeons & Dragons
Brainstorm 3.x Multiclassing
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<blockquote data-quote="Najo" data-source="post: 4423043" data-attributes="member: 9959"><p>I think removing the need for DM's approval as much as possible takes away punishing creative players. It also makes less work for a DM. A DM should only have to worry about the concept, backstory and goals of the character, not the mechanics so much. </p><p></p><p>Likewise, I think character optimization is a good thing and building synergy into a character should be rewarded. But all of the choices for a player should be comparable, with a choice leading the character down a different path, not some choices obviously better than others. </p><p></p><p>As for multiclass spell casters needing to be effective, that is the heart of the issues with 3.x math and something 4e is attempting to fix. When a spell caster doesn't gain caster level, the few offensive spells they do have become useless at high level. This is the reason prestige "band-aids" like the mystic theurge were created, to counter the math imbalance. In 4e, they removed it all together by leaving character level out of the multi class issue.</p></blockquote><p></p>
[QUOTE="Najo, post: 4423043, member: 9959"] I think removing the need for DM's approval as much as possible takes away punishing creative players. It also makes less work for a DM. A DM should only have to worry about the concept, backstory and goals of the character, not the mechanics so much. Likewise, I think character optimization is a good thing and building synergy into a character should be rewarded. But all of the choices for a player should be comparable, with a choice leading the character down a different path, not some choices obviously better than others. As for multiclass spell casters needing to be effective, that is the heart of the issues with 3.x math and something 4e is attempting to fix. When a spell caster doesn't gain caster level, the few offensive spells they do have become useless at high level. This is the reason prestige "band-aids" like the mystic theurge were created, to counter the math imbalance. In 4e, they removed it all together by leaving character level out of the multi class issue. [/QUOTE]
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Brainstorm 3.x Multiclassing
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