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Brainstorm 3.x Multiclassing
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<blockquote data-quote="Kerrick" data-source="post: 4432949" data-attributes="member: 4722"><p>So... a Warblade 10/monk 2/swordsage 2/Master of Nine 5. I don't know what any of those classes do (besides the monk), so I can't really comment on "monkishness" except to say that the base monk isn't very monkish. I mean, if you need a specific build like that, it just supports my point that the base classes are crappily designed. But that's really beside the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>There's a discussion going on over in the "Other d20 Games" forum in the <a href="http://www.enworld.org/forum/showthread.php?t=238335" target="_blank">"What is Pathfinder doing about multiclassing?"</a> thread; it's currently focused around working out a system for effectively multiclassing spellcasters.</p><p></p><p></p><p>That and the supposition (I won't call it a fact, since no one's produced evidence to support it) that said PC, who would have CL 15 or 20 but only 5th level spells, wouldn't be effective against enemies of equal level.</p><p></p><p></p><p>I think that gives too much. I like the UA model, where you get caster levels (but not new spells) from other classes, but the fraction is dependent on the other classes' abilities - full caster progression grants 1:1, half-casters grant 1/2, and everything else is 1/4. It's not a perfect system, but it could work with some tweaking, I think.</p><p></p><p></p><p>This is a good idea. Maybe grant higher-level <em>slots</em>, but not higher-level <em>spells</em>. For example, your Pal 18/Clr 1/Sor 1: He would be Pal 19/Clr 10/Sor 10 (caster levels), so he'd have access to 5th level spell slots in cleric and sorcerer, but couldn't cast any spells above 1st. So, you could cast a crapload of 1st level spells - let's say cure light wounds and magic missile - as 5th level spells. Their save DCs would be 5th level, and since you're CL 10, you get 1d8+5 hp cured or 5 magic missiles. </p><p></p><p>As I wrote this, I thought that maybe some of the levels you gain from other classes actually DO count for spell levels - say half the caster levels. So, for example, the PC would be gaining 9 levels from his paladin class; half of those levels add to the base cleric/sorcerer levels, which means you'd have access to 3rd level spells in each class (5th level caster) but have an effective caster level of 10. The only problem with this is that it takes a little math to keep straight.</p><p></p><p></p><p>We already have those - they're called the Arcane Trickster, Eldritch Knight, Mystic Theurge, etc. PrCs are only a band-aid to close a bleeding wound. What we need is an actual bandage and some stitches.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4432949, member: 4722"] So... a Warblade 10/monk 2/swordsage 2/Master of Nine 5. I don't know what any of those classes do (besides the monk), so I can't really comment on "monkishness" except to say that the base monk isn't very monkish. I mean, if you need a specific build like that, it just supports my point that the base classes are crappily designed. But that's really beside the point. :) There's a discussion going on over in the "Other d20 Games" forum in the [url=http://www.enworld.org/forum/showthread.php?t=238335]"What is Pathfinder doing about multiclassing?"[/url] thread; it's currently focused around working out a system for effectively multiclassing spellcasters. That and the supposition (I won't call it a fact, since no one's produced evidence to support it) that said PC, who would have CL 15 or 20 but only 5th level spells, wouldn't be effective against enemies of equal level. I think that gives too much. I like the UA model, where you get caster levels (but not new spells) from other classes, but the fraction is dependent on the other classes' abilities - full caster progression grants 1:1, half-casters grant 1/2, and everything else is 1/4. It's not a perfect system, but it could work with some tweaking, I think. This is a good idea. Maybe grant higher-level [i]slots[/i], but not higher-level [i]spells[/i]. For example, your Pal 18/Clr 1/Sor 1: He would be Pal 19/Clr 10/Sor 10 (caster levels), so he'd have access to 5th level spell slots in cleric and sorcerer, but couldn't cast any spells above 1st. So, you could cast a crapload of 1st level spells - let's say cure light wounds and magic missile - as 5th level spells. Their save DCs would be 5th level, and since you're CL 10, you get 1d8+5 hp cured or 5 magic missiles. As I wrote this, I thought that maybe some of the levels you gain from other classes actually DO count for spell levels - say half the caster levels. So, for example, the PC would be gaining 9 levels from his paladin class; half of those levels add to the base cleric/sorcerer levels, which means you'd have access to 3rd level spells in each class (5th level caster) but have an effective caster level of 10. The only problem with this is that it takes a little math to keep straight. We already have those - they're called the Arcane Trickster, Eldritch Knight, Mystic Theurge, etc. PrCs are only a band-aid to close a bleeding wound. What we need is an actual bandage and some stitches. [/QUOTE]
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