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Brainstorm 3.x Multiclassing
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<blockquote data-quote="Taureth" data-source="post: 4639550" data-attributes="member: 81700"><p>I've always thought the multi-classing system in 3.x was rather silly. More so because I find the idea of a character suddenly showing up with a class they previously had no skill in whatsoever to be pretty non-sensical. </p><p></p><p>So, as an experiment, I implemented good ol' 1stEd style multi-classing in a 3.5 game and it worked out pretty well in practice. </p><p></p><p>That is to say, you begin at 1st level with the two classes (and I limited it to two) you want to have. (Some combinations I made illegal -- wizard/sorcerer, druid/cleric -- to me, those are bad story-logic, anyway. Paladins were only allowed to multi-class as clerics and obviously alignment precludes certain combinations.) </p><p></p><p>In a nutshell: </p><p></p><ul> <li data-xf-list-type="ul">Character gets the most favorable bonuses of either class in all cases, but they do -not- stack.</li> <li data-xf-list-type="ul">Character rolls the most favorable hit die when they advance a level in that class. (Now, that is different than 1E; as a further limitation, you could have the character roll both dice and average them as was done in 1E.)</li> <li data-xf-list-type="ul">Experience is divided evenly between both classes as the character progresses, generally. But, DM may rule if one class is used less, little, or even not at all, that the experience division is adjusted proportionately.</li> <li data-xf-list-type="ul">Character get the same starting feats as any character and uses the highest class level (only) to acquire new ones. Fighters and wizard bonus feats -are- awarded as with single class fighter and wizards. The DM -may- want to rule though, that certain class feats are only for single class characters, i.e. "specialists."</li> <li data-xf-list-type="ul">The character gets the mosts favorable base skill number of their two classes and gains more points only when that class rises in level. They may, however, purchase either of their classes class skills at the one for one point cost and benefit from the higher maximum rank.</li> <li data-xf-list-type="ul">Of course, all standard armor penalties apply to muti-classed arcanists, rogues or others as applicable.</li> </ul><p>That's about it. </p><p></p><p>Yes, it is greatly advantageous to be mutli-classed at first level. Things begin to even out, though, as the single class characters pull ahead in level. Eventually, going high enough, the multi-classer will really start to eat it. Such is the price one pays for diversity! </p><p></p><p>Personally, I've never been much into playing characters over 11th or 12th level, nor DM-ing for them, (just call me unambitious) so for me and my group it's sort of a non-issue. </p><p></p><p>Anyrate, this allows me to play a cleric/wizard or a rogue/sorcerer the way I really like to play them, damn it! If this intrigues you at all, and you are really concerened about balance between characters at lower and higher levels, you might try it with everyone running a multi-classed character, just for kicks (Smallish party, only. That would be ridiculous with a large group of characters.). It is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: Oh, yes. Prestige classes. Character is still limited to one, not one for each class. You might even want to rule that those (or some of them) are for non-multi classed characters, only.</p></blockquote><p></p>
[QUOTE="Taureth, post: 4639550, member: 81700"] I've always thought the multi-classing system in 3.x was rather silly. More so because I find the idea of a character suddenly showing up with a class they previously had no skill in whatsoever to be pretty non-sensical. So, as an experiment, I implemented good ol' 1stEd style multi-classing in a 3.5 game and it worked out pretty well in practice. That is to say, you begin at 1st level with the two classes (and I limited it to two) you want to have. (Some combinations I made illegal -- wizard/sorcerer, druid/cleric -- to me, those are bad story-logic, anyway. Paladins were only allowed to multi-class as clerics and obviously alignment precludes certain combinations.) In a nutshell: [LIST] [*]Character gets the most favorable bonuses of either class in all cases, but they do -not- stack. [*]Character rolls the most favorable hit die when they advance a level in that class. (Now, that is different than 1E; as a further limitation, you could have the character roll both dice and average them as was done in 1E.) [*]Experience is divided evenly between both classes as the character progresses, generally. But, DM may rule if one class is used less, little, or even not at all, that the experience division is adjusted proportionately. [*]Character get the same starting feats as any character and uses the highest class level (only) to acquire new ones. Fighters and wizard bonus feats -are- awarded as with single class fighter and wizards. The DM -may- want to rule though, that certain class feats are only for single class characters, i.e. "specialists." [*]The character gets the mosts favorable base skill number of their two classes and gains more points only when that class rises in level. They may, however, purchase either of their classes class skills at the one for one point cost and benefit from the higher maximum rank. [*]Of course, all standard armor penalties apply to muti-classed arcanists, rogues or others as applicable. [/LIST] That's about it. Yes, it is greatly advantageous to be mutli-classed at first level. Things begin to even out, though, as the single class characters pull ahead in level. Eventually, going high enough, the multi-classer will really start to eat it. Such is the price one pays for diversity! Personally, I've never been much into playing characters over 11th or 12th level, nor DM-ing for them, (just call me unambitious) so for me and my group it's sort of a non-issue. Anyrate, this allows me to play a cleric/wizard or a rogue/sorcerer the way I really like to play them, damn it! If this intrigues you at all, and you are really concerened about balance between characters at lower and higher levels, you might try it with everyone running a multi-classed character, just for kicks (Smallish party, only. That would be ridiculous with a large group of characters.). It is fun. ;) EDIT: Oh, yes. Prestige classes. Character is still limited to one, not one for each class. You might even want to rule that those (or some of them) are for non-multi classed characters, only. [/QUOTE]
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