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<blockquote data-quote="Max Money AWA" data-source="post: 4670831" data-attributes="member: 80989"><p>I'm writing up a new campaign "book" using several of the ideas used above. I am using fractional stats from UA as well as spell points. I am working with the assumption listed up thread that every class has some working knowledge of both fighting and casting. To that end, each class will have a spell point progression. I am going old school and introducing a fourth BAB, equal to a poor saving throw, for wizards and shifting the rogue's BAB down to +1 per two levels to off-set some of the "power" inherent in these two classes.</p><p></p><p>Caster level will be changed as well. Casters get full levels with casters being cleric, druid, wizard (Note: No sorcerers because of spell point use as it would be redundant). Non-casters would add half levels with non-casters being barbarian, fighter, paladin, ranger and rogue.</p><p></p><p>Bards and monks would get tweaked some; bards will get bumped to full casters with a different spell point progression and monks would get spell points to power the different class abilities which will get expanded.</p><p></p><p>The other main sticking point I would fix is prestige classes. I do not like prestige classes at all. All the abilities from the different prestige classes, both cool and un-cool, will either become feats or optional class abilities for the base classes.</p><p></p><p>This is a work in progress.</p></blockquote><p></p>
[QUOTE="Max Money AWA, post: 4670831, member: 80989"] I'm writing up a new campaign "book" using several of the ideas used above. I am using fractional stats from UA as well as spell points. I am working with the assumption listed up thread that every class has some working knowledge of both fighting and casting. To that end, each class will have a spell point progression. I am going old school and introducing a fourth BAB, equal to a poor saving throw, for wizards and shifting the rogue's BAB down to +1 per two levels to off-set some of the "power" inherent in these two classes. Caster level will be changed as well. Casters get full levels with casters being cleric, druid, wizard (Note: No sorcerers because of spell point use as it would be redundant). Non-casters would add half levels with non-casters being barbarian, fighter, paladin, ranger and rogue. Bards and monks would get tweaked some; bards will get bumped to full casters with a different spell point progression and monks would get spell points to power the different class abilities which will get expanded. The other main sticking point I would fix is prestige classes. I do not like prestige classes at all. All the abilities from the different prestige classes, both cool and un-cool, will either become feats or optional class abilities for the base classes. This is a work in progress. [/QUOTE]
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