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[BRAINSTORM] Cool Battlefields!
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<blockquote data-quote="Solarious" data-source="post: 3225940" data-attributes="member: 27346"><p>Everyone loves a good brawl in a great big Rube Goldbergian Clocktower. I don't know why, but people love complicated and ridiculous numbers of moving parts, even if it's just to blow it up.</p><p></p><p>It's probably why every time I play a Castlevania game, I curse whoever dreamed up the damn Clocktower levels in the first place.</p><p></p><p>How about a fight in a gallery of hostile animated art? Spellcasting statues and angry portaits of fighters glaore! Monsters crash through portaits in ambush, or just your basic animated priceless works of art that you don't want to damage.</p><p></p><p>Another alternative are workshops of any kind. In my experience, there are tons of things in a workshop you usually don't want to spill, and they're frequently full of destructable objects. For example, a carpenter's workshop is filled with wood, paint, varnishes... things that are very conductive to burning. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> One good fire spell, and the place will quickly begin to resemble the Elemental Plane of Fire. If you think about it hard enough, taking examples from modern factories, you can make a thousand hazards out of everyday objects. I don't care if you're a living construct with an adamitine alloy structure, two tons of terracotta clay dropping from 2 stories up still <strong>hurts</strong>.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3225940, member: 27346"] Everyone loves a good brawl in a great big Rube Goldbergian Clocktower. I don't know why, but people love complicated and ridiculous numbers of moving parts, even if it's just to blow it up. It's probably why every time I play a Castlevania game, I curse whoever dreamed up the damn Clocktower levels in the first place. How about a fight in a gallery of hostile animated art? Spellcasting statues and angry portaits of fighters glaore! Monsters crash through portaits in ambush, or just your basic animated priceless works of art that you don't want to damage. Another alternative are workshops of any kind. In my experience, there are tons of things in a workshop you usually don't want to spill, and they're frequently full of destructable objects. For example, a carpenter's workshop is filled with wood, paint, varnishes... things that are very conductive to burning. :] One good fire spell, and the place will quickly begin to resemble the Elemental Plane of Fire. If you think about it hard enough, taking examples from modern factories, you can make a thousand hazards out of everyday objects. I don't care if you're a living construct with an adamitine alloy structure, two tons of terracotta clay dropping from 2 stories up still [b]hurts[/b]. [/QUOTE]
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