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Brainstorm: Daily Exploits & Quests
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<blockquote data-quote="SageofMusic" data-source="post: 5149747" data-attributes="member: 88878"><p>I think you are thinking in too "game-y" terms. What I do with my players is have them do whatever they want. If they want to go find an airship, fine, that's cool with me. If they want to go explore the Giantsreach mountains, that's fine too. But then I always have some sort of quest that I specifically want them to go on, and keep nudging them in that direction. So if I wanted them to find out more about a specific group, I would have that group pop up a lot so that they would want to find out more about them, giving me an opportunity to put more story into it. So for your daily exploits, think of them more as what a character has trained to do, and not what they come up with in the middle of a battle. Say if you had a villain that the person really hates (the player and the player character) instead of saying "okay, now you're allowed to use that daily power" say "your hatred has spurred you on, giving you a +1 to attacks or saves or ect.". It's like it says in the DMG. You never want to say "no". There may be times when you have to do it, but try to avoid it.</p></blockquote><p></p>
[QUOTE="SageofMusic, post: 5149747, member: 88878"] I think you are thinking in too "game-y" terms. What I do with my players is have them do whatever they want. If they want to go find an airship, fine, that's cool with me. If they want to go explore the Giantsreach mountains, that's fine too. But then I always have some sort of quest that I specifically want them to go on, and keep nudging them in that direction. So if I wanted them to find out more about a specific group, I would have that group pop up a lot so that they would want to find out more about them, giving me an opportunity to put more story into it. So for your daily exploits, think of them more as what a character has trained to do, and not what they come up with in the middle of a battle. Say if you had a villain that the person really hates (the player and the player character) instead of saying "okay, now you're allowed to use that daily power" say "your hatred has spurred you on, giving you a +1 to attacks or saves or ect.". It's like it says in the DMG. You never want to say "no". There may be times when you have to do it, but try to avoid it. [/QUOTE]
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