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Brainstorm - Help me populate a necropolis
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<blockquote data-quote="Quickleaf" data-source="post: 5564542" data-attributes="member: 20323"><p><span style="font-size: 12px">NETHERMANCY WORKS</span></p><p>The ancients did not forsee the cyclical shadow rifts which would reach out from the necropolis like the breath of a dark god. Gathering the brightest priests, magi, and engineers, the ancients constructed an intricate system of "nether gates" to channel the shadow energy such that it completed a closed circuit encompassing the necropolis. While the civilization flourished, the nether gates were well maintained, but now that they've fallen into disrepair cyclical shadow rifts wash over the necropolis and surrounding land.</p><p></p><p>The PCs might explore this 5-room dungeon for a number of reasons:</p><p></p><p>* They need to access an area concealed or blocked by shadow magic</p><p>* A shadow rift forces them to seek shelter and a way to stop it</p><p>* With the right ritual they can use the nether gates to teleport into/out of/around the necropolis</p><p></p><p><strong>Room 1: Entrance / Guardian</strong></p><p>An ominous portal inscribed with runes flares to life a la Stargate when the PCs approach, and a vague face can be made out from within, a multitonal creepy voice speaking to PCs telepathically, demanding to be released from the "gates". Choose a monster the players know is over their heads, but the trick is it's only partially manifested (reduce level), and it cannot push through portal, though it can drag PCs through. This entity tried to escape the underworld thru a shadow rift but was trapped in the closed circuit of the nether gate for a long time. Once the entity is defeated, the portal deactivated, allowing PCs to pass.</p><p></p><p><strong>Room 2: Puzzle / RP Challenge</strong></p><p>Once PCs enter the hallway, the portal behind them re-activates. The hall has been damaged by the collapse of a chamber of nether gates which crashed down thru the ceiling. When they advance, they are whisked away in a rush of shadow to their starting point/another location. Basically come up with some kind of teleportation puzzle. Have a moderate consequence for trial and error, like level drain from necrotic energy, a shadow duplicate of PC, </p><p></p><p><strong>Room 3: Red Herring</strong></p><p></p><p><strong>Room 4: Climax / Big Battle</strong></p><p></p><p><strong>Room 5: Plot Twist</strong></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5564542, member: 20323"] [size=3]NETHERMANCY WORKS[/size] The ancients did not forsee the cyclical shadow rifts which would reach out from the necropolis like the breath of a dark god. Gathering the brightest priests, magi, and engineers, the ancients constructed an intricate system of "nether gates" to channel the shadow energy such that it completed a closed circuit encompassing the necropolis. While the civilization flourished, the nether gates were well maintained, but now that they've fallen into disrepair cyclical shadow rifts wash over the necropolis and surrounding land. The PCs might explore this 5-room dungeon for a number of reasons: * They need to access an area concealed or blocked by shadow magic * A shadow rift forces them to seek shelter and a way to stop it * With the right ritual they can use the nether gates to teleport into/out of/around the necropolis [b]Room 1: Entrance / Guardian[/b] An ominous portal inscribed with runes flares to life a la Stargate when the PCs approach, and a vague face can be made out from within, a multitonal creepy voice speaking to PCs telepathically, demanding to be released from the "gates". Choose a monster the players know is over their heads, but the trick is it's only partially manifested (reduce level), and it cannot push through portal, though it can drag PCs through. This entity tried to escape the underworld thru a shadow rift but was trapped in the closed circuit of the nether gate for a long time. Once the entity is defeated, the portal deactivated, allowing PCs to pass. [b]Room 2: Puzzle / RP Challenge[/b] Once PCs enter the hallway, the portal behind them re-activates. The hall has been damaged by the collapse of a chamber of nether gates which crashed down thru the ceiling. When they advance, they are whisked away in a rush of shadow to their starting point/another location. Basically come up with some kind of teleportation puzzle. Have a moderate consequence for trial and error, like level drain from necrotic energy, a shadow duplicate of PC, [b]Room 3: Red Herring[/b] [b]Room 4: Climax / Big Battle[/b] [b]Room 5: Plot Twist[/b] [/QUOTE]
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