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Brainstorm - Help me populate a necropolis
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<blockquote data-quote="crater" data-source="post: 5565151" data-attributes="member: 9145"><p>The labyrinth is designed as an interlocking ‘molecular structure’ where each ‘molecule’ or 5-room dungeon consists of four mass grave-pit chambers surrounding a central chamber. The entrance to each pit chamber leads onto a decrepid stone walkway around the edge of the 200’ diameter, 200’ deep pit. If the PCs investigate, each pit is revealed to be empty, except for a few bones and puddles of water at the bottom. Also they find some holes in the walls near the bottom of each pit, around several feet in diameter that seem to lead deep into the earth. </p><p></p><p>The central chamber bears inscriptions that indicate the pit chambers were once used as mass graves, and held the remains of hundreds of victims of an insane tyrant, although there is little sign of them now. Also in this chamber can be seen many of the same kind of holes that lead far into the stone and earth.</p><p></p><p>At some point the party encounter what made the holes, a Thoqqua:</p><p></p><p><a href="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG242a.jpg" target="_blank">http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG242a.jpg</a></p><p></p><p>The Thoqqua has threaded the whole cavern network with tunnels that twist wind and interconnect, reaching deep into the earth. But the PCs problems don’t really begin until the tide of an underground water system begins to rise, as it does every few hours. Then the whole area begins to flood via the tunnel system created by the Thoqqua, and as it does so, the previous inhabitants of the mass graves are able to reach their resting place once again.</p><p></p><p>All of those murdered so many centuries ago are now Lacedon, who come and go with the underground tidal flow:</p><p></p><p><a href="http://i57.photobucket.com/albums/g223/ashheep/Lacedon.jpg" target="_blank">http://i57.photobucket.com/albums/g223/ashheep/Lacedon.jpg</a></p><p></p><p>Once they detect signs of life they will maraud through the tomb after anyone they can find. If the party find themselves caught in the onslaught, the central chamber can be barricaded, and will only flood partially. They will then have to survive until the retreat of the tide, as the Lacedon begin to find ways in through the many winding Thoqqua tunnels.</p><p></p><p>Also delving the catacombs at this point is another party. This is an NPC party who may be simply treasure seekers, or on some other mission that may conflict with the PCs. They will also find themselves under attack from the Lacedon horde, and may retreat to a different central chamber. The players will learn that the tide comes and goes frequently. In the gaps they can reach other areas, and perhaps encounter the NPCs.</p></blockquote><p></p>
[QUOTE="crater, post: 5565151, member: 9145"] The labyrinth is designed as an interlocking ‘molecular structure’ where each ‘molecule’ or 5-room dungeon consists of four mass grave-pit chambers surrounding a central chamber. The entrance to each pit chamber leads onto a decrepid stone walkway around the edge of the 200’ diameter, 200’ deep pit. If the PCs investigate, each pit is revealed to be empty, except for a few bones and puddles of water at the bottom. Also they find some holes in the walls near the bottom of each pit, around several feet in diameter that seem to lead deep into the earth. The central chamber bears inscriptions that indicate the pit chambers were once used as mass graves, and held the remains of hundreds of victims of an insane tyrant, although there is little sign of them now. Also in this chamber can be seen many of the same kind of holes that lead far into the stone and earth. At some point the party encounter what made the holes, a Thoqqua: [URL="http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG242a.jpg"]http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG242a.jpg[/URL] The Thoqqua has threaded the whole cavern network with tunnels that twist wind and interconnect, reaching deep into the earth. But the PCs problems don’t really begin until the tide of an underground water system begins to rise, as it does every few hours. Then the whole area begins to flood via the tunnel system created by the Thoqqua, and as it does so, the previous inhabitants of the mass graves are able to reach their resting place once again. All of those murdered so many centuries ago are now Lacedon, who come and go with the underground tidal flow: [URL="http://i57.photobucket.com/albums/g223/ashheep/Lacedon.jpg"]http://i57.photobucket.com/albums/g223/ashheep/Lacedon.jpg[/URL] Once they detect signs of life they will maraud through the tomb after anyone they can find. If the party find themselves caught in the onslaught, the central chamber can be barricaded, and will only flood partially. They will then have to survive until the retreat of the tide, as the Lacedon begin to find ways in through the many winding Thoqqua tunnels. Also delving the catacombs at this point is another party. This is an NPC party who may be simply treasure seekers, or on some other mission that may conflict with the PCs. They will also find themselves under attack from the Lacedon horde, and may retreat to a different central chamber. The players will learn that the tide comes and goes frequently. In the gaps they can reach other areas, and perhaps encounter the NPCs. [/QUOTE]
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