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Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!
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<blockquote data-quote="religon" data-source="post: 6744464" data-attributes="member: 89548"><p>@Garchomp... I like the mimic idea quite a bit. I too thought of a boat race encounter... arrogant sea elves drinking cognac.</p><p></p><p></p><p>I can't believe I forgot the classic stowaway. (Perhaps a female/doppleganger/deposed prince.)</p><p></p><p></p><p>The rats on the ship are intelligent. They are very Animal Farm and planning to become more equal.</p><p></p><p></p><p>Rough seas. (May impact speed.)</p><p></p><p></p><p>An intelligent octopus-creature on a small island will only provide the clue/treasure/reward if the PC party can best him in speed-three-dimensional chess, a version of Calvin-ball. The board is 6 levels of 25 spaces squared and the octopus uses all his tentacles simultaneously to move pieces. Whatever happens, mid-game the PC's will be accused of cheating by the crazed gamer and attacked. (Perhaps the DM could model the personality of the creature on a local rules lawyer power-gamer that deserves some mockery.)</p><p></p><p></p><p>Life rafts found missing one morning. No crew are missing.Incessant cloud cover making star navigation impossible.</p><p></p><p></p><p>Lizardman pirates are using water chariots pulled by enspelled manta rays with mounted Greek-fire projectors to attack passing ships.</p><p></p><p></p><p>Strangle-kelp in the shallows.Giant sea anemone (neurotoxin attacks).</p><p></p><p></p><p>A splinter faction of intelligent devilfish rebels of Neutral alignment hail the crew of the ship. If not attacked, they propose an alliance to combat their mutual enemies, the Unholy Empire of the Sunlit Sea.</p><p></p><p></p><p>Under certain astrological conditions, the giant starfish are able to climb beams of starlight into the heavens. Spelljammer adventures await if PC's catch a ride.</p><p></p><p></p><p>In the dead of night, the shark-kin kidnap the ship's dentist with the intent to keep him for his services.</p><p></p><p></p><p>Trans-dimensional water bubbles & pockets in the ocean. Marine life and ships can't swim through or float atop such water, but it does displace other water and is breathable as oxygen. A lifeboat could be rowing along and then drop into such a pocket 30 feet and unable to row out of the trough. Swimmers could dive into the real water and swim back to the surface. Large ships may plough through as though very rough seas.</p><p></p><p></p><p>A rival ship arrives to rescue a floundering merchant ship. Both captains claim salvage rights under maritime law.</p><p></p><p></p><p>An aquatic roper climb aboard at night. It hangs upside down from within the rigging trying to resemble a sail and ropes before it makes a surprise attack. (Combat should have lots of swinging on hemp ropes to attack the creature... but is it really a rope?)</p><p></p><p></p><p>Overfishing. Angry fishermen have captured a rival fishing boat at sea and are preparing to force them to walk the plank. Good PC's may stop this and try to administer ad hoc maritime fishery law in a no-win situation involving greatly reduced catches.</p><p></p><p></p><p>Ship encounters a roughly circular iceberg... riddled with tunnels. (Best with prior rumors of treasures.) It is the home to a giant aquatic, arctic worm. If the PC's enter the tunnels, the worm will squirm about rolling, flipping and turning the iceberg. Up is down as the fight in the ice tunnels ensues.</p><p></p><p></p><p>Something gets clogged in the bilge pump. Of course it is an ooze, jelly or slime.</p></blockquote><p></p>
[QUOTE="religon, post: 6744464, member: 89548"] @Garchomp... I like the mimic idea quite a bit. I too thought of a boat race encounter... arrogant sea elves drinking cognac. I can't believe I forgot the classic stowaway. (Perhaps a female/doppleganger/deposed prince.) The rats on the ship are intelligent. They are very Animal Farm and planning to become more equal. Rough seas. (May impact speed.) An intelligent octopus-creature on a small island will only provide the clue/treasure/reward if the PC party can best him in speed-three-dimensional chess, a version of Calvin-ball. The board is 6 levels of 25 spaces squared and the octopus uses all his tentacles simultaneously to move pieces. Whatever happens, mid-game the PC's will be accused of cheating by the crazed gamer and attacked. (Perhaps the DM could model the personality of the creature on a local rules lawyer power-gamer that deserves some mockery.) Life rafts found missing one morning. No crew are missing.Incessant cloud cover making star navigation impossible. Lizardman pirates are using water chariots pulled by enspelled manta rays with mounted Greek-fire projectors to attack passing ships. Strangle-kelp in the shallows.Giant sea anemone (neurotoxin attacks). A splinter faction of intelligent devilfish rebels of Neutral alignment hail the crew of the ship. If not attacked, they propose an alliance to combat their mutual enemies, the Unholy Empire of the Sunlit Sea. Under certain astrological conditions, the giant starfish are able to climb beams of starlight into the heavens. Spelljammer adventures await if PC's catch a ride. In the dead of night, the shark-kin kidnap the ship's dentist with the intent to keep him for his services. Trans-dimensional water bubbles & pockets in the ocean. Marine life and ships can't swim through or float atop such water, but it does displace other water and is breathable as oxygen. A lifeboat could be rowing along and then drop into such a pocket 30 feet and unable to row out of the trough. Swimmers could dive into the real water and swim back to the surface. Large ships may plough through as though very rough seas. A rival ship arrives to rescue a floundering merchant ship. Both captains claim salvage rights under maritime law. An aquatic roper climb aboard at night. It hangs upside down from within the rigging trying to resemble a sail and ropes before it makes a surprise attack. (Combat should have lots of swinging on hemp ropes to attack the creature... but is it really a rope?) Overfishing. Angry fishermen have captured a rival fishing boat at sea and are preparing to force them to walk the plank. Good PC's may stop this and try to administer ad hoc maritime fishery law in a no-win situation involving greatly reduced catches. Ship encounters a roughly circular iceberg... riddled with tunnels. (Best with prior rumors of treasures.) It is the home to a giant aquatic, arctic worm. If the PC's enter the tunnels, the worm will squirm about rolling, flipping and turning the iceberg. Up is down as the fight in the ice tunnels ensues. Something gets clogged in the bilge pump. Of course it is an ooze, jelly or slime. [/QUOTE]
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Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!
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