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<blockquote data-quote="MrMyth" data-source="post: 5146890" data-attributes="member: 61155"><p>I dunno, I find myself constantly coming up with new characters and combinations in4E. Between multiclassing and hybrid rules, there are a lot of options out there, even before you get into various feat combos and the different build choices within each class. I was glad for a recent one-shot a friend ran, where I produced the pregens - it gave me the chance to stat out several characters recently on my mind: a staff-based fighter, the dwarven rogue with a Dwarven Thrower Warhammer, the ranger|artificer who set traps everywhere, a hybrid runepriest|warlord built around shield use, a thaneborn barbarian and a mystic theurge (hybrid wizard|cleric). </p><p> </p><p>Some of those inspired by old-school elements, others wanting to build around a flavorful character concept, others by wanting to try out new mechanics, others just wanting to try a different style of a class I had seen before. Four of them ended up getting used, and were fun to see in action.</p><p> </p><p>I mean, I'm not saying your experiences are wrong or anything, but I really just don't see the lack of options you mention - not in character concepts available, nor in mechanical choices to be made.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5146890, member: 61155"] I dunno, I find myself constantly coming up with new characters and combinations in4E. Between multiclassing and hybrid rules, there are a lot of options out there, even before you get into various feat combos and the different build choices within each class. I was glad for a recent one-shot a friend ran, where I produced the pregens - it gave me the chance to stat out several characters recently on my mind: a staff-based fighter, the dwarven rogue with a Dwarven Thrower Warhammer, the ranger|artificer who set traps everywhere, a hybrid runepriest|warlord built around shield use, a thaneborn barbarian and a mystic theurge (hybrid wizard|cleric). Some of those inspired by old-school elements, others wanting to build around a flavorful character concept, others by wanting to try out new mechanics, others just wanting to try a different style of a class I had seen before. Four of them ended up getting used, and were fun to see in action. I mean, I'm not saying your experiences are wrong or anything, but I really just don't see the lack of options you mention - not in character concepts available, nor in mechanical choices to be made. [/QUOTE]
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