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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming 5 minute work day fixes
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<blockquote data-quote="glass" data-source="post: 8854560" data-attributes="member: 12251"><p>This does not match my experience with 5e (which admittedly is somewhat limited), in that I never succesfully completed a long rest in the middle of a day. The only times it happened were when encounters were spread out across days, so each was followed by a long rest anyway.</p><p></p><p>Which is to say, I strongly agree that one hour is not "short", and to be useful short rests should be five or ten minutes (maybe 15 at the absolute maximum).</p><p></p><p></p><p>Going into <em>any</em> battle with less resources available than you could have could get you killed. Regardless of how tough the battle you just had was, the next one could be tougher. Generally, the PCs want to survive and their players want them to survive, so both players and characters are incentivised to avoid going into battle at less than full resources if at all practicable.</p><p></p><p>Depending on playstyle, the PCs might expect that the next fight will come within a</p><p></p><p></p><p>Not "equally", "wholly". If all resources were per-encounter or "better", the pressure 5MWD would go away entirely. OTOH, without some daily limits or other pressure in that direction, you could end up with the sixteen-hour workday which is even worse for verisimilitude IMNSHO.</p><p></p><p></p><p>I do, and I strongly prefer it if my GMs do too (although it is not deal-breaker if they prefer milestone levelling - I know that GMing can be demanding and do not want to put something on their plate they are not comfortable with).</p><p></p><p></p><p>Wait, what? PF2 is absolutely slathered with daily resources!</p></blockquote><p></p>
[QUOTE="glass, post: 8854560, member: 12251"] This does not match my experience with 5e (which admittedly is somewhat limited), in that I never succesfully completed a long rest in the middle of a day. The only times it happened were when encounters were spread out across days, so each was followed by a long rest anyway. Which is to say, I strongly agree that one hour is not "short", and to be useful short rests should be five or ten minutes (maybe 15 at the absolute maximum). Going into [I]any[/I] battle with less resources available than you could have could get you killed. Regardless of how tough the battle you just had was, the next one could be tougher. Generally, the PCs want to survive and their players want them to survive, so both players and characters are incentivised to avoid going into battle at less than full resources if at all practicable. Depending on playstyle, the PCs might expect that the next fight will come within a Not "equally", "wholly". If all resources were per-encounter or "better", the pressure 5MWD would go away entirely. OTOH, without some daily limits or other pressure in that direction, you could end up with the sixteen-hour workday which is even worse for verisimilitude IMNSHO. I do, and I strongly prefer it if my GMs do too (although it is not deal-breaker if they prefer milestone levelling - I know that GMing can be demanding and do not want to put something on their plate they are not comfortable with). Wait, what? PF2 is absolutely slathered with daily resources! [/QUOTE]
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Brainstorming 5 minute work day fixes
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