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Brainstorming a “Kitchen Sink“ Sci-Fi campaign
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<blockquote data-quote="Nobby-W" data-source="post: 8093209" data-attributes="member: 7017291"><p>I do wonder about the point of portals. Mechanically, they define certain routes that can be taken, so you can control sandbox movement. From that perspective, it helps with the logistics of a sandbox. If you have a galactic empire with ships that can warp anywhere then you have a logistics problem in your game if you want to run a sandbox.</p><p></p><p>However, they are not easy to reconcile with any sort of back routes around the universe. Anybody controlling a portal can control who comes in and out. It makes for more of a choke point than one might want. You could have hyper-drive equipped ships that don't need portals as you've alluded to earlier as a way around it but he who owns the portal has pretty much final say over who can go through it.</p><p></p><p>A happy medium might be the shoals of the Collapsing universe or the warp navigation of the Honor-Verse. This sort of thing would have naturally occurring points that allow transit into hyperspace, but potentially multiple points in a system. You might require psi-aware navigators to avoid crashing into (say) ship-crushing gravity gradients.</p><p></p><p>These transit points could be predictable, and some could be transient, allowing people with the means to predict them (perhaps psionic in nature) to use them to take back routes around the universe. Some regions could be periodically locked off due to the lack of an exit point.</p></blockquote><p></p>
[QUOTE="Nobby-W, post: 8093209, member: 7017291"] I do wonder about the point of portals. Mechanically, they define certain routes that can be taken, so you can control sandbox movement. From that perspective, it helps with the logistics of a sandbox. If you have a galactic empire with ships that can warp anywhere then you have a logistics problem in your game if you want to run a sandbox. However, they are not easy to reconcile with any sort of back routes around the universe. Anybody controlling a portal can control who comes in and out. It makes for more of a choke point than one might want. You could have hyper-drive equipped ships that don't need portals as you've alluded to earlier as a way around it but he who owns the portal has pretty much final say over who can go through it. A happy medium might be the shoals of the Collapsing universe or the warp navigation of the Honor-Verse. This sort of thing would have naturally occurring points that allow transit into hyperspace, but potentially multiple points in a system. You might require psi-aware navigators to avoid crashing into (say) ship-crushing gravity gradients. These transit points could be predictable, and some could be transient, allowing people with the means to predict them (perhaps psionic in nature) to use them to take back routes around the universe. Some regions could be periodically locked off due to the lack of an exit point. [/QUOTE]
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