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Brainstorming: A City Within a Wall
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<blockquote data-quote="Fallen Seraph" data-source="post: 4732823" data-attributes="member: 57894"><p>This idea has been congealing for months ever since I saw a show on History. In the show it was showcasing different Templar fortresses, one of the ones shown had some of its walls remaining these walls because of how thick they were had become homes for people in the modern day.</p><p></p><p>Well, that just got my mind whirring and decided to take it to the extreme. Lets super size it, huge walls = not just individual homes but a whole city.</p><p></p><p>This is what I have so far:</p><p></p><p><strong>The Walled City: Assima'Imkan</strong></p><p></p><p>The city of Assima'Imkan lies along the rocky cliffs of the Sea. It was once a wonder of this world and the worlds that surround it. However, as with all things in time it faded, over the centuries through natural and man made causes the city deteriorated. </p><p></p><p>The only remaining fragment was the eleven-kilometre long Sea Wall along what was once the cities east end. It too would have disappeared if not for the coming cataclysm. Hundreds of thousands fled to the safety of the Sea Wall, it's quarter kilometre deep walls giving shelter to them all.</p><p></p><p>As sandstorms, hurricanes and war bands clashed down on the Sea Wall as the chaos that was the cataclysm swept through the land the people weathered it. As time passed and the darkness receded what was once a refuge had become a new beacon of civilization. </p><p></p><p><strong>Life Inside The Walls:</strong></p><p></p><ul> <li data-xf-list-type="ul">Most trade and commerce is done within the centre of the Sea Wall. It was the weakest portion of the wall and ended up fully collapsing causing a natural "downtown" with access to the fresh air and sunlight. Stronger reinforced stone passageways criss-cross above it. <br /> <br /> This narrow corridor is wide-enough to allow stalls to be placed on either end of the corridor with room in the middle for people, carts and animals to move through. Some stalls are placed in holes in the wall above the street, ladders or staircases deeper within the wall lead to them.<br /> <br /> </li> <li data-xf-list-type="ul">Deeper within the walls is where most people live, or private business is taken care of. Corridors and winding staircases are scattered all about the two outer sections, leading to both large and small chambers either carved out, formed from collapses or from the original structure. Most inns and restaurants are also located within the wall.<br /> <br /> </li> <li data-xf-list-type="ul">The "gates" of the city are locations where the wall has fully collapsed and has allowed access outside. These are the few locations where the city spills outside the Sea Wall. Many important trade hubs and inns are located here because of the flow of traffic. It also has a very strong military presence to defend the inner safety of the wall. <br /> <br /> If one of these gates is facing the sea, then it is used as a passage point for any trade coming from the sea and as a route for the cities fishermen. The rocky cliff in this area has been chiselled down into dozens of different staircases leading to hundreds of small stone ports.<br /> <br /> </li> <li data-xf-list-type="ul">Some sections of the city are overgrown with lush plant life, this is the source of the cities water and much of its food supply. These sections of the city have areas within the Sea Wall exposed to caves beneath the cliffs. These caves are bombarded by sea waves causing water to rush up and bathe the walls in water. Moss and plants have grown from this water clinging to the stone and forming a soil of salt around them. This area of the city is so lush that it bursts out from the inner wall and grows around the outer side of the wall as well.<br /> <br /> </li> <li data-xf-list-type="ul">The upper fortification of the Sea Wall is where governmental and military matters are handled. These are where the private palaces of Royalty and the Guilds are. Their gleaming gold roofs scattered about the Sea Wall. The military also has a strong presence with full contingents of riflemen, cannons and ballistas at the ready. It even houses within what was the bastions of the wall a troop of dragons.</li> </ul><p><strong>Specifics:</strong></p><p></p><ul> <li data-xf-list-type="ul">The style is a mix of Moroccan and Arabic. As well as more exotic fantastical elements such as what you would expect in City of Brass or Sigil.</li> <li data-xf-list-type="ul">Environment wise, it is situated in a somewhat harsh climate. I would consider it a mix between Greece and Arabian desert. </li> <li data-xf-list-type="ul">There is a constant whistling within the walls thanks to small carved passages that bring fresh cool air from the sea into the wall.</li> <li data-xf-list-type="ul">The plants in this world can survive off salt water, screening the salt away from the water they absorb.</li> <li data-xf-list-type="ul">Technology wise, it is a mix of medieval and early 18th century technology.</li> <li data-xf-list-type="ul">Many species live within the city from Humans, Genasi, Tieflings, etc.</li> <li data-xf-list-type="ul">Magick is alive and well, mostly Arcane. As well as Psionic (I am hoping this setting be able to rip off hopefully coming Dark Sun material).</li> </ul><p></p><p><strong>Style:</strong></p><p></p><p><strong>Colour Theme:</strong> Gold, Bronze, Yellow, Red, Orange, Brown, Black and splashes of Green.</p><p><strong>Atmosphere:</strong> Alive, Energetic, Chaotic, "Spicy", Tense, Mysterious</p><p><strong>Themes:</strong> The Unknown and Exotic, Rampant Use of Magic, Destitute and Prosperous</p><p></p><p>That is what I have developed so far. I have some more, but mainly nitty gritty, things. I am looking for any ideas, criticisms, resources or whatever you want to throw at this. I am all ears.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4732823, member: 57894"] This idea has been congealing for months ever since I saw a show on History. In the show it was showcasing different Templar fortresses, one of the ones shown had some of its walls remaining these walls because of how thick they were had become homes for people in the modern day. Well, that just got my mind whirring and decided to take it to the extreme. Lets super size it, huge walls = not just individual homes but a whole city. This is what I have so far: [B]The Walled City: Assima'Imkan[/B] The city of Assima'Imkan lies along the rocky cliffs of the Sea. It was once a wonder of this world and the worlds that surround it. However, as with all things in time it faded, over the centuries through natural and man made causes the city deteriorated. The only remaining fragment was the eleven-kilometre long Sea Wall along what was once the cities east end. It too would have disappeared if not for the coming cataclysm. Hundreds of thousands fled to the safety of the Sea Wall, it's quarter kilometre deep walls giving shelter to them all. As sandstorms, hurricanes and war bands clashed down on the Sea Wall as the chaos that was the cataclysm swept through the land the people weathered it. As time passed and the darkness receded what was once a refuge had become a new beacon of civilization. [B]Life Inside The Walls:[/B] [LIST] [*]Most trade and commerce is done within the centre of the Sea Wall. It was the weakest portion of the wall and ended up fully collapsing causing a natural "downtown" with access to the fresh air and sunlight. Stronger reinforced stone passageways criss-cross above it. This narrow corridor is wide-enough to allow stalls to be placed on either end of the corridor with room in the middle for people, carts and animals to move through. Some stalls are placed in holes in the wall above the street, ladders or staircases deeper within the wall lead to them. [*]Deeper within the walls is where most people live, or private business is taken care of. Corridors and winding staircases are scattered all about the two outer sections, leading to both large and small chambers either carved out, formed from collapses or from the original structure. Most inns and restaurants are also located within the wall. [*]The "gates" of the city are locations where the wall has fully collapsed and has allowed access outside. These are the few locations where the city spills outside the Sea Wall. Many important trade hubs and inns are located here because of the flow of traffic. It also has a very strong military presence to defend the inner safety of the wall. If one of these gates is facing the sea, then it is used as a passage point for any trade coming from the sea and as a route for the cities fishermen. The rocky cliff in this area has been chiselled down into dozens of different staircases leading to hundreds of small stone ports. [*]Some sections of the city are overgrown with lush plant life, this is the source of the cities water and much of its food supply. These sections of the city have areas within the Sea Wall exposed to caves beneath the cliffs. These caves are bombarded by sea waves causing water to rush up and bathe the walls in water. Moss and plants have grown from this water clinging to the stone and forming a soil of salt around them. This area of the city is so lush that it bursts out from the inner wall and grows around the outer side of the wall as well. [*]The upper fortification of the Sea Wall is where governmental and military matters are handled. These are where the private palaces of Royalty and the Guilds are. Their gleaming gold roofs scattered about the Sea Wall. The military also has a strong presence with full contingents of riflemen, cannons and ballistas at the ready. It even houses within what was the bastions of the wall a troop of dragons. [/LIST] [B]Specifics:[/B] [LIST] [*]The style is a mix of Moroccan and Arabic. As well as more exotic fantastical elements such as what you would expect in City of Brass or Sigil. [*]Environment wise, it is situated in a somewhat harsh climate. I would consider it a mix between Greece and Arabian desert. [*]There is a constant whistling within the walls thanks to small carved passages that bring fresh cool air from the sea into the wall. [*]The plants in this world can survive off salt water, screening the salt away from the water they absorb. [*]Technology wise, it is a mix of medieval and early 18th century technology. [*]Many species live within the city from Humans, Genasi, Tieflings, etc. [*]Magick is alive and well, mostly Arcane. As well as Psionic (I am hoping this setting be able to rip off hopefully coming Dark Sun material). [/LIST] [B]Style:[/B] [B]Colour Theme:[/B] Gold, Bronze, Yellow, Red, Orange, Brown, Black and splashes of Green. [B]Atmosphere:[/B] Alive, Energetic, Chaotic, "Spicy", Tense, Mysterious [B]Themes:[/B] The Unknown and Exotic, Rampant Use of Magic, Destitute and Prosperous That is what I have developed so far. I have some more, but mainly nitty gritty, things. I am looking for any ideas, criticisms, resources or whatever you want to throw at this. I am all ears. [/QUOTE]
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