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Brainstorming: A City Within a Wall
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<blockquote data-quote="Fallen Seraph" data-source="post: 4733819" data-attributes="member: 57894"><p>Thanks for all the ideas and glad people find the idea neat. If I ever remember the name of the show that spawned this idea, I will make sure to post it. Was very cool, also sorta funny. You had people's washrooms having wonderfully carved masonry from the medieval period on it and such. Quite cool.</p><p></p><p><strong>Pests:</strong> So seems like in general things will kept to pretty normal standards. Bats, rodents, etc. I could definitely see a variety of pets though, to keep up the exotic nature of it, have the shopkeepers with all manner of weird beasts (my mind keeps flicking back to the animal designers part in Blade Runner, narrow alleys with all manner of creatures). </p><p></p><p>Perhaps with Arcane Power coming out, some Familiars could be used too. I could see more then a few if as is, or reflavoured being able to fit the Arabian visual aesthetic. Perhaps Spirit Companions as well, I dunno what they be reflavoured as, perhaps minor-djinn or not fully formed demons?</p><p></p><p><strong>Army:</strong> Well seems like infantry is the way to go. I am thinking perhaps the main infantry force, the kind that uses swords, spears, etc. Would be more consistent of militia forces. The more professional army I am thinking may have progressed more toward the use of firearms? I always whenever think of Arabian campaigns think of those old movies where you see Bedouin sharpshooters and such. This could tie into the defensive side of defending the Sea Wall. </p><p></p><p>I like the idea of lizards. They could have some relation to the Dragons being used. I am not sure yet what the origin of Dragons (and thus lizards) will be yet, if they would be natural or perhaps from another plane. Since in AV there is both draft and riding lizards they could be both beasts of burden and perhaps part of a elite cavalry force. </p><p></p><p>I also like having mercenaries, with them being used to protect the protectaretes and such they be probably mobile. So I can think fit in the classic horse cavalry.</p><p></p><p>I am thinking, with the major war that will be going on I would want artillery to play a greater role. So figuring out some means of transporting howitzers, mortars and cannons over the sand be important. Perhaps dragons? Or if I have Apparati of Kwalish submarines then use same technology for mobile artillery?</p><p></p><p><strong>Sea:</strong> As I write this the idea of using Apparati of Kwalish gets better and better. Especially a visual image of them crawling up onto the cliffs, perhaps even onto the Sea Wall. </p><p></p><p>There probably will be a quite large merchant fleet. Since the city has a large guild. They would probably have cannons and serve as the normal navy as well. I am toying with the idea of the merchant fleet also having various types of cosmology-oriented vessels like Spelljammers and Astral Skiffs.</p><p></p><p><strong>Magic:</strong> I am latching onto the Pact idea. I could see Warlocks and other magic users taking numerous Pacts. I am tempted to have this be a part of daily life, merchants each have Warlocks who make Pacts with each other to seal deals, etc.</p><p></p><p>I am thinking Alchemy will be a big deal, perhaps more so then Rituals. I could see this be the main conjoining point of Magic and Psionics. With both studying the scientific processes of the supernatural. Psionics being quite pseudoscience. </p><p></p><p>I am wondering how well to mix rifles, and artillery with magic. Should they simply both coexist or have specific tasks. "Keyword" wise; acid, poison, fire, force and psychic I am latching too. With maybe some lightning.</p><p></p><p><strong>Contacts:</strong> *Scribbles down onto paper* I am thinking too more supernatural Contacts, like stuff from the Abyss or Elemental Chaos. I am thinking perhaps a being that is simply "darkness", since the Sea Wall would have many dark areas I could see something like that existing, that sort of stuff.</p><p></p><p>From RPG.net (I figure I keep a lot of the stuff together, so can bounce off both parts):</p><p></p><p></p><p>I won't dodge them, since well I asked for questions/ideas and I am looking forward to any I get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Plus this kind of stuff while maybe not relevant to the campaign can give me idea for further plots.</p><p></p><p><strong>Sanitation:</strong> This is one I have been pondering as well. I am thinking perhaps have various holes where garbage is deposited. Washrooms could also be found in such places. I am thinking perhaps the hole goes deep underground, what happens to it down there no one knows. There are organisms that survive off such things, so could be broken down by insects, etc.</p><p></p><p><strong>Animals:</strong> Well I imagine many animals will be found mainly outside the walls in the various protectaretes. Most of these would be normal animals. Within the city itself, mulls and donkeys could be common. Draft lizards I could see as well, perhaps if they could walk on walls carrying supplies that are tied down to it (I do want to emphasize the vertical nature afterall).</p><p></p><p><strong>Food:</strong> Besides the great overgrown areas within the city that is where they gather plants and some of their water (contain plenty of water). They also have extremely large fishing fleets. Merchants bring in food as well from the protectaretes and also from different planes. The majority is from trade, the city is almost like Sigil in that it requires trade to exist.</p><p></p><p>Though of course any more ideas on any of those be great. Just my initial thoughts.</p><p></p><p>More from RPG.net:</p><p></p><p>Well, mainly since I had the idea spawn from a Templar fortress in the Middle-East, so the two mixed. Plus, I wanted to have some neat visual effects, ie; the big one is that there are "sandfalls", because of how the walls are and dilapidated, the sand that is left behind falls away in sandfalls. </p><p></p><p>Aesthetics, "Rule of Cool" is much more important to me then any realism/relation to the real world.</p><p></p><p>As said before, any more ideas you got keep them coming. It is getting my mind a whirling.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4733819, member: 57894"] Thanks for all the ideas and glad people find the idea neat. If I ever remember the name of the show that spawned this idea, I will make sure to post it. Was very cool, also sorta funny. You had people's washrooms having wonderfully carved masonry from the medieval period on it and such. Quite cool. [B]Pests:[/B] So seems like in general things will kept to pretty normal standards. Bats, rodents, etc. I could definitely see a variety of pets though, to keep up the exotic nature of it, have the shopkeepers with all manner of weird beasts (my mind keeps flicking back to the animal designers part in Blade Runner, narrow alleys with all manner of creatures). Perhaps with Arcane Power coming out, some Familiars could be used too. I could see more then a few if as is, or reflavoured being able to fit the Arabian visual aesthetic. Perhaps Spirit Companions as well, I dunno what they be reflavoured as, perhaps minor-djinn or not fully formed demons? [B]Army:[/B] Well seems like infantry is the way to go. I am thinking perhaps the main infantry force, the kind that uses swords, spears, etc. Would be more consistent of militia forces. The more professional army I am thinking may have progressed more toward the use of firearms? I always whenever think of Arabian campaigns think of those old movies where you see Bedouin sharpshooters and such. This could tie into the defensive side of defending the Sea Wall. I like the idea of lizards. They could have some relation to the Dragons being used. I am not sure yet what the origin of Dragons (and thus lizards) will be yet, if they would be natural or perhaps from another plane. Since in AV there is both draft and riding lizards they could be both beasts of burden and perhaps part of a elite cavalry force. I also like having mercenaries, with them being used to protect the protectaretes and such they be probably mobile. So I can think fit in the classic horse cavalry. I am thinking, with the major war that will be going on I would want artillery to play a greater role. So figuring out some means of transporting howitzers, mortars and cannons over the sand be important. Perhaps dragons? Or if I have Apparati of Kwalish submarines then use same technology for mobile artillery? [B]Sea:[/B] As I write this the idea of using Apparati of Kwalish gets better and better. Especially a visual image of them crawling up onto the cliffs, perhaps even onto the Sea Wall. There probably will be a quite large merchant fleet. Since the city has a large guild. They would probably have cannons and serve as the normal navy as well. I am toying with the idea of the merchant fleet also having various types of cosmology-oriented vessels like Spelljammers and Astral Skiffs. [B]Magic:[/B] I am latching onto the Pact idea. I could see Warlocks and other magic users taking numerous Pacts. I am tempted to have this be a part of daily life, merchants each have Warlocks who make Pacts with each other to seal deals, etc. I am thinking Alchemy will be a big deal, perhaps more so then Rituals. I could see this be the main conjoining point of Magic and Psionics. With both studying the scientific processes of the supernatural. Psionics being quite pseudoscience. I am wondering how well to mix rifles, and artillery with magic. Should they simply both coexist or have specific tasks. "Keyword" wise; acid, poison, fire, force and psychic I am latching too. With maybe some lightning. [B]Contacts:[/B] *Scribbles down onto paper* I am thinking too more supernatural Contacts, like stuff from the Abyss or Elemental Chaos. I am thinking perhaps a being that is simply "darkness", since the Sea Wall would have many dark areas I could see something like that existing, that sort of stuff. From RPG.net (I figure I keep a lot of the stuff together, so can bounce off both parts): I won't dodge them, since well I asked for questions/ideas and I am looking forward to any I get :) Plus this kind of stuff while maybe not relevant to the campaign can give me idea for further plots. [B]Sanitation:[/B] This is one I have been pondering as well. I am thinking perhaps have various holes where garbage is deposited. Washrooms could also be found in such places. I am thinking perhaps the hole goes deep underground, what happens to it down there no one knows. There are organisms that survive off such things, so could be broken down by insects, etc. [B]Animals:[/B] Well I imagine many animals will be found mainly outside the walls in the various protectaretes. Most of these would be normal animals. Within the city itself, mulls and donkeys could be common. Draft lizards I could see as well, perhaps if they could walk on walls carrying supplies that are tied down to it (I do want to emphasize the vertical nature afterall). [B]Food:[/B] Besides the great overgrown areas within the city that is where they gather plants and some of their water (contain plenty of water). They also have extremely large fishing fleets. Merchants bring in food as well from the protectaretes and also from different planes. The majority is from trade, the city is almost like Sigil in that it requires trade to exist. Though of course any more ideas on any of those be great. Just my initial thoughts. More from RPG.net: Well, mainly since I had the idea spawn from a Templar fortress in the Middle-East, so the two mixed. Plus, I wanted to have some neat visual effects, ie; the big one is that there are "sandfalls", because of how the walls are and dilapidated, the sand that is left behind falls away in sandfalls. Aesthetics, "Rule of Cool" is much more important to me then any realism/relation to the real world. As said before, any more ideas you got keep them coming. It is getting my mind a whirling. [/QUOTE]
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