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Brainstorming a Knightly campaign.
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<blockquote data-quote="JimAde" data-source="post: 1700502" data-attributes="member: 16739"><p>Clearly whoever they're taking the town from won't be happy, so that's plenty of fodder right there.</p><p> </p><p>For a twist, you could have the PCs discover, over the course of several adventures, that they haven't been told the real reason this town/area is important. It seems (as Diaglo suggested) that there is something ancient and sinister hidden in the area. The kicker is that the knightly order's leaders know this and want the power of the ancient evil for their own. The PCs can discover that the leadership is rotten at the core and eventually find themselves in conflict with their own. They can try to recruit old friends and acquaintances back at "headquarters" but who can they trust? It's a classic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JimAde, post: 1700502, member: 16739"] Clearly whoever they're taking the town from won't be happy, so that's plenty of fodder right there. For a twist, you could have the PCs discover, over the course of several adventures, that they haven't been told the real reason this town/area is important. It seems (as Diaglo suggested) that there is something ancient and sinister hidden in the area. The kicker is that the knightly order's leaders know this and want the power of the ancient evil for their own. The PCs can discover that the leadership is rotten at the core and eventually find themselves in conflict with their own. They can try to recruit old friends and acquaintances back at "headquarters" but who can they trust? It's a classic! :) [/QUOTE]
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