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Brainstorming a Knightly campaign.
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1700648" data-attributes="member: 6584"><p>Thanks. Some excellent stuff! Got me thinking... will put together a few ideas:</p><p></p><p>Initially the keep is ruled over by a half-orc warlord... His father rules the neighbouring orc tribe. While he may not like his son, he'll feel obliged to 'do something' about it, blood is blood after all? A tribe of rampaging orcs on the warpath sounds like a good problem to deal with. </p><p></p><p>A powerful neighbourhood Necromancer is appealing. Give him a cult of servitors and worshipers scattered through the region. I like the idea that he had a deal of some sort with with the previous warlord. Perhaps he feels he's still owed for the 'unfortunate debts' run over the last few years? I guess he could start making some most unreasonable demands of the PCs? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>On second thoughts, I'm rather tempted with an evil Druid instead. Not a common staple and could make for something different.</p><p></p><p>I'm think I'm going to keep the knightly order basically straight to begin with. Having them bad from the start might 'pull the rug out' from under the campaign when/if the PCs find out. Save that for a change of leadership and a later plot arc!</p><p></p><p>Some sort of evil McGuffin or McEvil ruins could definitely fit. Interest from other groups, some from their home kingdom - could work well. Guessing this sounds like the major thrust for the plot. Will have to think carefully about the type of McEvil... and whether to link it to the Necromancer.</p><p></p><p>Plague, famine, meteor, Dragon and flood type natural disasters got me thinking. Perhaps a series of portents and signs pointing that something bad (tm) is on the horizon. </p><p></p><p>Forgot about the thieves guild - got to have one of these. I guess a change of rulership will lead them to test how far they can push things.</p><p></p><p></p><p>Good to get some reading:</p><p></p><p>Be sure to check out Song of Fire and Ice - havn't heard of that.</p><p></p><p>'A Hero Ain't Nothing but a Sandwich' - I need to know. Just looked on Amazon and it's £50! Will have to have a look around for that.</p><p></p><p>The White Plague - a non dune book by Frank Herbert. Colour me curious...</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1700648, member: 6584"] Thanks. Some excellent stuff! Got me thinking... will put together a few ideas: Initially the keep is ruled over by a half-orc warlord... His father rules the neighbouring orc tribe. While he may not like his son, he'll feel obliged to 'do something' about it, blood is blood after all? A tribe of rampaging orcs on the warpath sounds like a good problem to deal with. A powerful neighbourhood Necromancer is appealing. Give him a cult of servitors and worshipers scattered through the region. I like the idea that he had a deal of some sort with with the previous warlord. Perhaps he feels he's still owed for the 'unfortunate debts' run over the last few years? I guess he could start making some most unreasonable demands of the PCs? :) On second thoughts, I'm rather tempted with an evil Druid instead. Not a common staple and could make for something different. I'm think I'm going to keep the knightly order basically straight to begin with. Having them bad from the start might 'pull the rug out' from under the campaign when/if the PCs find out. Save that for a change of leadership and a later plot arc! Some sort of evil McGuffin or McEvil ruins could definitely fit. Interest from other groups, some from their home kingdom - could work well. Guessing this sounds like the major thrust for the plot. Will have to think carefully about the type of McEvil... and whether to link it to the Necromancer. Plague, famine, meteor, Dragon and flood type natural disasters got me thinking. Perhaps a series of portents and signs pointing that something bad (tm) is on the horizon. Forgot about the thieves guild - got to have one of these. I guess a change of rulership will lead them to test how far they can push things. Good to get some reading: Be sure to check out Song of Fire and Ice - havn't heard of that. 'A Hero Ain't Nothing but a Sandwich' - I need to know. Just looked on Amazon and it's £50! Will have to have a look around for that. The White Plague - a non dune book by Frank Herbert. Colour me curious... [/QUOTE]
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