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Brainstorming a M:tG themed campaign...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5789673" data-attributes="member: 19675"><p>I think I'm going to let players play whatever role they want- IOW, you don't have to play a caster- and I think I know how to handle the colors of magic & mana.</p><p></p><p>In HERO, PCs physical abilities and powers run off of a stat called Endurance, but it is also possible to have a separate "Endurance Battery/pool" for specific powers.</p><p></p><p>So for this game, all magical effects will run off of color-specific Endurance pools representing mana. Thus, red spells require at least some red mana, blue spells some blue mana, etc., and the powering of artifacts can use any mana.</p><p></p><p>These Mana Pools (End Bttys) should be small with a high recharge rate in order to simulate the tapping of land for mana, with said land becoming untapped the next turn.</p><p></p><p>To determine HOW MUCH colored Mana a spell requires, I'll probably have to use a D&Dism- levels. A spell that requires a single colored mana would be a 1st level spell; one that requires 2 colored mana would be a 2nd level spell, etc.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5789673, member: 19675"] I think I'm going to let players play whatever role they want- IOW, you don't have to play a caster- and I think I know how to handle the colors of magic & mana. In HERO, PCs physical abilities and powers run off of a stat called Endurance, but it is also possible to have a separate "Endurance Battery/pool" for specific powers. So for this game, all magical effects will run off of color-specific Endurance pools representing mana. Thus, red spells require at least some red mana, blue spells some blue mana, etc., and the powering of artifacts can use any mana. These Mana Pools (End Bttys) should be small with a high recharge rate in order to simulate the tapping of land for mana, with said land becoming untapped the next turn. To determine HOW MUCH colored Mana a spell requires, I'll probably have to use a D&Dism- levels. A spell that requires a single colored mana would be a 1st level spell; one that requires 2 colored mana would be a 2nd level spell, etc. [/QUOTE]
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