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Brainstorming a M:tG themed campaign...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5813192" data-attributes="member: 19675"><p>Sorry it took me so long to respond.</p><p></p><p>I wouldn't be surprised to find at least one player basing a PC off of a deck design.</p><p></p><p>1) Land- your mana source- will be represented by Endurance Batteries with types attached to them. To cast a spell, you'll have to use mana of the appropriate type. This means that PCs who want to cast only Green spells and use Artifacts would only need a Green End Btty, while one who wanted to go Blue/Red would need at least 2...or a way to convert mana to other types.</p><p></p><p>2) Summoned creatures will be like all other spells. FantHERO (6th) already has an exemplar of the spell built with the Summon power that lets you summon 4 100pt animals for a 13pt cost. And they will be subject to special campaign limitation that simulate summoning sickness, making them cheaper. Creatures with Haste will not be subject to that limitation, so will cost more.</p><p></p><p>3) I expect most casters will be using Multipowers, but "Blue" casters may find additional simulation in Variable Power Pools.</p><p></p><p>4) I might want PCs who are more gear-centric to use a VPP as well, representing a cache of items they can equip- essentially like a gadgeteer. That will also make it easier to pick up Artifacts and make them a permanent part of their PC's inventory.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5813192, member: 19675"] Sorry it took me so long to respond. I wouldn't be surprised to find at least one player basing a PC off of a deck design. 1) Land- your mana source- will be represented by Endurance Batteries with types attached to them. To cast a spell, you'll have to use mana of the appropriate type. This means that PCs who want to cast only Green spells and use Artifacts would only need a Green End Btty, while one who wanted to go Blue/Red would need at least 2...or a way to convert mana to other types. 2) Summoned creatures will be like all other spells. FantHERO (6th) already has an exemplar of the spell built with the Summon power that lets you summon 4 100pt animals for a 13pt cost. And they will be subject to special campaign limitation that simulate summoning sickness, making them cheaper. Creatures with Haste will not be subject to that limitation, so will cost more. 3) I expect most casters will be using Multipowers, but "Blue" casters may find additional simulation in Variable Power Pools. 4) I might want PCs who are more gear-centric to use a VPP as well, representing a cache of items they can equip- essentially like a gadgeteer. That will also make it easier to pick up Artifacts and make them a permanent part of their PC's inventory. [/QUOTE]
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