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Brainstorming a M:tG themed campaign...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5814533" data-attributes="member: 19675"><p>That really wouldn't work too well. First, most powers in HERO cost a PC 1 END per 10 active points, with a minimum cost of 1/phase (if it's active). Second, some powers normally do not cost END at all. Third, some powers have unique rules that may alter their END costs. Fourth, there are ways to reduce or increase the END costs of powers. Fifth, END costs follow the game's normal rounding rules.</p><p></p><p>Combined with trying to make sure the HERO powers model the M:tG card that inspired it, trying to make the HERO End cost accurately conform to M:tG mana costs is probably damn near impossible. Remember, something like Disenchant simply can't work the same way in HERO as it does in M:tG.</p><p></p><p>Disenchanting a small artifact or enchantment might only require 6d6 Dispel; 18 active points, costing 2 END to power. Sounds about right, yeah?</p><p></p><p>However, Disenchanting a Colossus of Sardia (assuming a 300 pt Summoned creature) couldn't be done without at least a 10d6 Dispel- assuming it maxed out!- and that's 3 END to power. To have a good chance of Disenchanting something like the CoS, you'd need a 20d6 Dispel, costing 6 END.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5814533, member: 19675"] That really wouldn't work too well. First, most powers in HERO cost a PC 1 END per 10 active points, with a minimum cost of 1/phase (if it's active). Second, some powers normally do not cost END at all. Third, some powers have unique rules that may alter their END costs. Fourth, there are ways to reduce or increase the END costs of powers. Fifth, END costs follow the game's normal rounding rules. Combined with trying to make sure the HERO powers model the M:tG card that inspired it, trying to make the HERO End cost accurately conform to M:tG mana costs is probably damn near impossible. Remember, something like Disenchant simply can't work the same way in HERO as it does in M:tG. Disenchanting a small artifact or enchantment might only require 6d6 Dispel; 18 active points, costing 2 END to power. Sounds about right, yeah? However, Disenchanting a Colossus of Sardia (assuming a 300 pt Summoned creature) couldn't be done without at least a 10d6 Dispel- assuming it maxed out!- and that's 3 END to power. To have a good chance of Disenchanting something like the CoS, you'd need a 20d6 Dispel, costing 6 END. [/QUOTE]
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