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Brainstorming a non-Jedi Force user
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<blockquote data-quote="Stormborn" data-source="post: 4618231" data-attributes="member: 14041"><p>When the campaign I am running is done we will be playing Star Wars Saga. My current plans for my primary PC (we have 2 players and a GM, so 2 PCs each) is really shaping up, but I would like some help mechanically.</p><p></p><p>Set during the Old Republic Era, my PC is a human from an Arabian Nights inspired world that we are [maybe tenativelly] calling Osirion (borrowing the name from Pathfinder). The world was governed by several families descended from a near mythic force user known as the Prophet and his disciples, serving a joint administrative and spiritual function. About 40 years ago the ruling class was deposed and exiled in a what seems like a popular uprising, one with suspicious origins. Most have settled on Courescant. In recent years the Jedi have tried to fold the Scions of the Prophet into the Order, and have made the head of the Scions a member of the council. Technically they are Jedi, but still hold to their own traditions and training methods.</p><p></p><p>This is where my PC comes in. Amoz ibn Rah is both the son of wealth and a Scion. In the campaign he will be partnered with a more traditional Jedi, most like focusing on light saber combat, the other PC. Our secondary characters are up in the air, butI am leaning toward a scoundrel or scout corporate agent the GM can use as a conduit for information. </p><p></p><p>We will be starting at 3rd level. I want Amoz to reflect both the aristocratic side and the Scion side of his background. I also want the Scions to be destinct from the Jedi in what they do. Do I do Amoz as a Noble 3, with Force Sensativity and Force Training; a Jedi 3 but focus on non-combat powers and talents; or some combination thereof?</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Stormborn, post: 4618231, member: 14041"] When the campaign I am running is done we will be playing Star Wars Saga. My current plans for my primary PC (we have 2 players and a GM, so 2 PCs each) is really shaping up, but I would like some help mechanically. Set during the Old Republic Era, my PC is a human from an Arabian Nights inspired world that we are [maybe tenativelly] calling Osirion (borrowing the name from Pathfinder). The world was governed by several families descended from a near mythic force user known as the Prophet and his disciples, serving a joint administrative and spiritual function. About 40 years ago the ruling class was deposed and exiled in a what seems like a popular uprising, one with suspicious origins. Most have settled on Courescant. In recent years the Jedi have tried to fold the Scions of the Prophet into the Order, and have made the head of the Scions a member of the council. Technically they are Jedi, but still hold to their own traditions and training methods. This is where my PC comes in. Amoz ibn Rah is both the son of wealth and a Scion. In the campaign he will be partnered with a more traditional Jedi, most like focusing on light saber combat, the other PC. Our secondary characters are up in the air, butI am leaning toward a scoundrel or scout corporate agent the GM can use as a conduit for information. We will be starting at 3rd level. I want Amoz to reflect both the aristocratic side and the Scion side of his background. I also want the Scions to be destinct from the Jedi in what they do. Do I do Amoz as a Noble 3, with Force Sensativity and Force Training; a Jedi 3 but focus on non-combat powers and talents; or some combination thereof? Thoughts? [/QUOTE]
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