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General Tabletop Discussion
*TTRPGs General
Brainstorming a PC, system agnostic-ish
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7615449" data-attributes="member: 19675"><p>Where I’m at so far, assuming a recent past to modern superheroic setting:</p><p></p><p>ARMOR: a mix of tech, biotech, and “esoteric” elements</p><p>~ Protects The Orgonaut’s body from physical, mystic and energy threats (in that descending order)</p><p>~ Moderately amplifies strength, speed, and durability</p><p>~ Houses and protects the orgone accumulator and other devices</p><p></p><p></p><p>ORGONIC POWERS (Powers marked with * are enhanced by or the Armor; those with § require the armor)</p><p>~ Moderately increased strength*, stamina*, speed*, senses* and toughness*</p><p>~ Rapid healing, moderately improved illness resistance and slow regeneration </p><p>~ Mood manipulation </p><p>~ Short-range reinforcement or disruption of life energy, including things like empathic healing or enervation, affecting plant growth, sterilizing surfaces & equipment.</p><p>~ Detect life energy (long range directionally or in a short radius, depending on concentration)</p><p>~ Short-range aura that repulses “evil” and calms “good”</p><p>~ Manipulation of local weather conditions §</p><p>~ Short range disruption of EMF fields (radio, microwave) §</p><p>~ Water purification (limited volume/day) §</p><p></p><p>SKILLSET:</p><p>~ Slight to moderate training in hand-to-hand combat</p><p>~ Engineering & fabrication</p><p>~ Mystic lore knowledge</p><p>~ Academic researcher</p><p>~ Amateur criminology & “armchair” profiling skills</p><p></p><p></p><p></p><p>At this point, this version of the Orgonaut doesn’t have typical power-armored hero gizmos: no blasters, no missiles, no flight, no life support systems. He fights crime much like the old pulp heroes did, with fists and wits...with some tech aids.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7615449, member: 19675"] Where I’m at so far, assuming a recent past to modern superheroic setting: ARMOR: a mix of tech, biotech, and “esoteric” elements ~ Protects The Orgonaut’s body from physical, mystic and energy threats (in that descending order) ~ Moderately amplifies strength, speed, and durability ~ Houses and protects the orgone accumulator and other devices ORGONIC POWERS (Powers marked with * are enhanced by or the Armor; those with § require the armor) ~ Moderately increased strength*, stamina*, speed*, senses* and toughness* ~ Rapid healing, moderately improved illness resistance and slow regeneration ~ Mood manipulation ~ Short-range reinforcement or disruption of life energy, including things like empathic healing or enervation, affecting plant growth, sterilizing surfaces & equipment. ~ Detect life energy (long range directionally or in a short radius, depending on concentration) ~ Short-range aura that repulses “evil” and calms “good” ~ Manipulation of local weather conditions § ~ Short range disruption of EMF fields (radio, microwave) § ~ Water purification (limited volume/day) § SKILLSET: ~ Slight to moderate training in hand-to-hand combat ~ Engineering & fabrication ~ Mystic lore knowledge ~ Academic researcher ~ Amateur criminology & “armchair” profiling skills At this point, this version of the Orgonaut doesn’t have typical power-armored hero gizmos: no blasters, no missiles, no flight, no life support systems. He fights crime much like the old pulp heroes did, with fists and wits...with some tech aids. [/QUOTE]
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