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D&D Older Editions, OSR, & D&D Variants
Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="Manbearcat" data-source="post: 6675361" data-attributes="member: 6696971"><p>I've thrown a million and one words at 4e over the last several years. I'll throw some into your thread in the coming weeks as I'm able. How about some top-down stuff.</p><p></p><p><strong><em><span style="font-size: 12px">The Organization of Play</span></em></strong></p><p><strong><em><span style="font-size: 12px"></span></em></strong></p><p><strong><em><span style="font-size: 12px"></span></em></strong><p style="margin-left: 20px">The conversation of 4e should generate a play experience like that of a conflict-charged comic book; a storyboard. Literally. Closed action scenes with little sequential boxes that ultimately add up to a micro-story which in turn generate macro-story. These boxes zoom in on each character. The GM puts pressure on the player's character. The player of the character declares an action. The action is resolved. This continues until the closed scene is resolved, the table tallies the fallout (mechanical and fictional), and then we organically transition from that action scene to the next one. A Combat Turn or a Skill Challenge Turn is your little box. Make the most of it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Quests generate your story. Themes, Paragon Paths and Epic Destinies generate Quests. The resolution of those Quests generate more Quests. Put it all together and you've got story. </p> <p style="margin-left: 20px"></p><p></p><p><span style="font-size: 12px"><strong><em>Genre Conceits/Tropes</em></strong></span></p><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em></em></strong></span><p style="margin-left: 20px"><em>Heroic Tier</em>: The fantasy equivalent of Indiana Jones and Die Hard.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Paragon Tier</em>: The fantasy equivalent of X-Men.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Epic Tier</em>: Greek myth, Diablo, and the highest order of comic book stuff (eg where Galactus, Thanos and Darkseid are antagonists).</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6675361, member: 6696971"] I've thrown a million and one words at 4e over the last several years. I'll throw some into your thread in the coming weeks as I'm able. How about some top-down stuff. [B][I][SIZE=3]The Organization of Play [/SIZE][/I][/B][INDENT]The conversation of 4e should generate a play experience like that of a conflict-charged comic book; a storyboard. Literally. Closed action scenes with little sequential boxes that ultimately add up to a micro-story which in turn generate macro-story. These boxes zoom in on each character. The GM puts pressure on the player's character. The player of the character declares an action. The action is resolved. This continues until the closed scene is resolved, the table tallies the fallout (mechanical and fictional), and then we organically transition from that action scene to the next one. A Combat Turn or a Skill Challenge Turn is your little box. Make the most of it. Quests generate your story. Themes, Paragon Paths and Epic Destinies generate Quests. The resolution of those Quests generate more Quests. Put it all together and you've got story. [/INDENT] [SIZE=3][B][I]Genre Conceits/Tropes [/I][/B][/SIZE][INDENT][I]Heroic Tier[/I]: The fantasy equivalent of Indiana Jones and Die Hard. [I]Paragon Tier[/I]: The fantasy equivalent of X-Men. [I]Epic Tier[/I]: Greek myth, Diablo, and the highest order of comic book stuff (eg where Galactus, Thanos and Darkseid are antagonists). [/INDENT] [/QUOTE]
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Brainstorming a "Phil. of 4e 101" resource
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