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Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="MoutonRustique" data-source="post: 6679408" data-attributes="member: 22362"><p>It's kind of funny to me (you'll get why in a moment). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In terms of games like these, I prefer to have my philosophy <em>through</em> the How-To. For me, it's kind of like 4e itself in a way - you have mechanics that reflect flavour and you can extract flavour from the mechanics.</p><p></p><p>A pure philosophy booklet/pamphlet would just be useful as a sort of "only the headers" document - great for those that need a memory jog, interesting for others - but of very uncertain usability for those that don't know what those headers refer to.</p><p></p><p>It's just one more example of just how vast "What is 4e?" really is. (Which I find fun!) And, again, this is IMO. And I'm more than willing to meet you on your side (as I'm pretty tall (1,88m) and can stretch a fair deal <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) to keep the work flowing.</p><p></p><p><span style="font-size: 9px">Also, I know many consider them childish, but I like emoticons. They punctuate well - and they're fun! I just felt like defending myself.</span></p><p></p><p>To reprise (am I using this word correctly?) : I suggest the following - create a "headers-based" philosophy of 4e where each header would receive a short-ish paragraph/essay.</p><p></p><p>This can then (or actually simultaneously) be used to create a "How-To" by simply transforming (polite way of saying "deleting") the explanations into examples!</p><p></p><p>We get 2 for ... 1,85 (as the paragraphs seem to come pretty easily to many, I only gave them a 0,15 weight in terms of effort required.) Still! That's a bit of gain on effort to product!</p><p></p><p>Note: I'm assuming this is geared towards DMs.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6679408, member: 22362"] It's kind of funny to me (you'll get why in a moment). :) In terms of games like these, I prefer to have my philosophy [I]through[/I] the How-To. For me, it's kind of like 4e itself in a way - you have mechanics that reflect flavour and you can extract flavour from the mechanics. A pure philosophy booklet/pamphlet would just be useful as a sort of "only the headers" document - great for those that need a memory jog, interesting for others - but of very uncertain usability for those that don't know what those headers refer to. It's just one more example of just how vast "What is 4e?" really is. (Which I find fun!) And, again, this is IMO. And I'm more than willing to meet you on your side (as I'm pretty tall (1,88m) and can stretch a fair deal ;) ) to keep the work flowing. [size=1]Also, I know many consider them childish, but I like emoticons. They punctuate well - and they're fun! I just felt like defending myself.[/size] To reprise (am I using this word correctly?) : I suggest the following - create a "headers-based" philosophy of 4e where each header would receive a short-ish paragraph/essay. This can then (or actually simultaneously) be used to create a "How-To" by simply transforming (polite way of saying "deleting") the explanations into examples! We get 2 for ... 1,85 (as the paragraphs seem to come pretty easily to many, I only gave them a 0,15 weight in terms of effort required.) Still! That's a bit of gain on effort to product! Note: I'm assuming this is geared towards DMs. [/QUOTE]
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