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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6685857" data-attributes="member: 82106"><p>Yeah, this is why I WOULD 'house rule' and change the tactical scaling of Jumps (and the few other similar things the PHB actually nails down) such that they reflected my desired genre expectations. At that point the combat system and SCs or free narrative no longer conflict. </p><p></p><p>Like I said upthread, there's some degree of issue in every system as to how that rebalances skill-based capabilities against 'exceptional' (usually class-based, mostly spells) ones. This could be particularly tricky with rogues, who are often built around skill mechanics (also a problem in AD&D where they aren't, but in that case thief abilities are on the possibly overshadowed side of the equation). My perception is that 4e is already pretty loose about exactly what can be accomplished with what, outside of combat, so its mostly a question of "can the fighter/rogue now outshine the wizard, in combat, just by leaping about, etc" and I think 4e's very strong niche protection and role adherence largely mitigates that. 3e lacks these features entirely and what you see in that system is that it never achieves a point of stability where everyone is mostly on par, as soon as one character concept predominates it tends to fill up the whole narrative space and step all over everyone else.</p><p></p><p>Which maybe leads to another core aspect of the 4e paradigm:</p><p></p><p>All characters have an equal contribution to make, and are equally worthy of the spotlight - the wizard can never overshadow the rogue. No characters are 'sidekicks'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6685857, member: 82106"] Yeah, this is why I WOULD 'house rule' and change the tactical scaling of Jumps (and the few other similar things the PHB actually nails down) such that they reflected my desired genre expectations. At that point the combat system and SCs or free narrative no longer conflict. Like I said upthread, there's some degree of issue in every system as to how that rebalances skill-based capabilities against 'exceptional' (usually class-based, mostly spells) ones. This could be particularly tricky with rogues, who are often built around skill mechanics (also a problem in AD&D where they aren't, but in that case thief abilities are on the possibly overshadowed side of the equation). My perception is that 4e is already pretty loose about exactly what can be accomplished with what, outside of combat, so its mostly a question of "can the fighter/rogue now outshine the wizard, in combat, just by leaping about, etc" and I think 4e's very strong niche protection and role adherence largely mitigates that. 3e lacks these features entirely and what you see in that system is that it never achieves a point of stability where everyone is mostly on par, as soon as one character concept predominates it tends to fill up the whole narrative space and step all over everyone else. Which maybe leads to another core aspect of the 4e paradigm: All characters have an equal contribution to make, and are equally worthy of the spotlight - the wizard can never overshadow the rogue. No characters are 'sidekicks'. [/QUOTE]
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Brainstorming a "Phil. of 4e 101" resource
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