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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="Manbearcat" data-source="post: 6685967" data-attributes="member: 6696971"><p>Opening up the gamist/sim component of the skill system that is meant for the tactical combat mechanics is one way to address the issue (one way that I'm not averse to at all on the face of it...but again, it does have consequences with respect to tactical movement capabilities).</p><p></p><p>The other prospect is to use the existing tech of the Roles, Keywords, Healing Surges, the Powers, and the "Rally Narrative" of 4e combat and fully synthesize those into the abstraction of the SC system. It would take a bit of heavy lifting from a codifying perspective, but I think you could Dungeon World-ize 4e combat with deployment of Powers/Role Features contingent upon fictional positioning-triggers. We already have some sound advice in DMG2 (and a few other resources) to turn combats into SCs (of which I have done quite a bit and to good effect). Going the extra mile would improve tactical overhead for players and it would synthesize and cohere combat and SC on the granular < - > abstraction continuum, removing the aforementioned toggle. That way, you would basically have (a) the crunchy tactical combat resolution system, (b) the abstract but still tactically compelling combat resolution system and, (c) the abstract noncombat resolution system.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6685967, member: 6696971"] Opening up the gamist/sim component of the skill system that is meant for the tactical combat mechanics is one way to address the issue (one way that I'm not averse to at all on the face of it...but again, it does have consequences with respect to tactical movement capabilities). The other prospect is to use the existing tech of the Roles, Keywords, Healing Surges, the Powers, and the "Rally Narrative" of 4e combat and fully synthesize those into the abstraction of the SC system. It would take a bit of heavy lifting from a codifying perspective, but I think you could Dungeon World-ize 4e combat with deployment of Powers/Role Features contingent upon fictional positioning-triggers. We already have some sound advice in DMG2 (and a few other resources) to turn combats into SCs (of which I have done quite a bit and to good effect). Going the extra mile would improve tactical overhead for players and it would synthesize and cohere combat and SC on the granular < - > abstraction continuum, removing the aforementioned toggle. That way, you would basically have (a) the crunchy tactical combat resolution system, (b) the abstract but still tactically compelling combat resolution system and, (c) the abstract noncombat resolution system. [/QUOTE]
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Brainstorming a "Phil. of 4e 101" resource
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