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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Brainstorming a "Phil. of 4e 101" resource
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6686898" data-attributes="member: 82106"><p>Yeah, 4e's intent there is to produce story, not some kind of wargame-esque simulation game. The GM chooses what happens when the NPC orcs and the NPC elves fight a battle with each other. If the PCs aren't actually there in middle of it determining the outcome then it turns out however his conception of plot dictates, and if he wants to toss a d6 and declare 'low its orcs, high its elves' that's perfectly OK, but there's no necessity to have elaborate mechanics involved or rules subsystems written for it. If the PCs ARE involved, then 4e has already dealt with that, there's an SC or a whole adventure full of SCs/combat encounters/whatever in which the fate of the conflict is held in the balance and determined by the choices they make. </p><p></p><p>Personally, even in a few cases where the PCs had allies helping them in some larger fight, I never made checks for NPC-vs-NPC conflicts of any sort. At most I just allocated some damage to figures on each side and described what happened as necessary. In general the PCs are the big heroes, it all focuses on them anyway, if an NPC matters it is in the sense of needing help, providing some resource, etc. </p><p></p><p>I guess the principle could be: </p><p></p><p>The PCs are the center of the action - the game revolves around them and describes the results of their interactions with the rest of the world.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6686898, member: 82106"] Yeah, 4e's intent there is to produce story, not some kind of wargame-esque simulation game. The GM chooses what happens when the NPC orcs and the NPC elves fight a battle with each other. If the PCs aren't actually there in middle of it determining the outcome then it turns out however his conception of plot dictates, and if he wants to toss a d6 and declare 'low its orcs, high its elves' that's perfectly OK, but there's no necessity to have elaborate mechanics involved or rules subsystems written for it. If the PCs ARE involved, then 4e has already dealt with that, there's an SC or a whole adventure full of SCs/combat encounters/whatever in which the fate of the conflict is held in the balance and determined by the choices they make. Personally, even in a few cases where the PCs had allies helping them in some larger fight, I never made checks for NPC-vs-NPC conflicts of any sort. At most I just allocated some damage to figures on each side and described what happened as necessary. In general the PCs are the big heroes, it all focuses on them anyway, if an NPC matters it is in the sense of needing help, providing some resource, etc. I guess the principle could be: The PCs are the center of the action - the game revolves around them and describes the results of their interactions with the rest of the world. [/QUOTE]
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Brainstorming a "Phil. of 4e 101" resource
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