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Brainstorming a Setting's Plane of Hell Based Off of the Seven Deadly Sins
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<blockquote data-quote="DeviousQuail" data-source="post: 8399891" data-attributes="member: 7025431"><p>Kind of a whacky idea but what if there are seven layers of hell but none of them correspond to a sin. Instead, the sins revolve through the layers over time. So layer 1 could be pride today, gluttony tomorrow, and wrath next Tuesday while layer 2 is gluttony now and wrath on Monday. </p><p></p><p>Each layer would have it's own ruler and style that fluctuate in small ways based on what the sin of the moment is. An example could be a medusa that rules over a layer of statues. Each day (or whatever sin cycle you choose) everyone that was turned to stone is revived and tries fleeing from the Medusa again because being turned to stone is awful. But on Envy day that fear of the medusa contends with a heightened sense of envy by the inhabitants. They want to run away but are also filled with extra envy of the beauty of the statues around them. If they give in to their envy they'll stop running to do awful things like smear feces on the statues or whatever. On Wrath day they may try to destroy the statues (who are revived back to normal eventually). On Gluttony day they may be driven to eat the statues. Just really awful stuff while also trying not to get turned to stone.</p><p></p><p>It's a bit more work because each layer needs 7 variations but the variations don't need to be huge. It also makes traversing hell interesting because it's not just what the layer is like, but what it's like during each sin cycle (revolu-sin?).</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8399891, member: 7025431"] Kind of a whacky idea but what if there are seven layers of hell but none of them correspond to a sin. Instead, the sins revolve through the layers over time. So layer 1 could be pride today, gluttony tomorrow, and wrath next Tuesday while layer 2 is gluttony now and wrath on Monday. Each layer would have it's own ruler and style that fluctuate in small ways based on what the sin of the moment is. An example could be a medusa that rules over a layer of statues. Each day (or whatever sin cycle you choose) everyone that was turned to stone is revived and tries fleeing from the Medusa again because being turned to stone is awful. But on Envy day that fear of the medusa contends with a heightened sense of envy by the inhabitants. They want to run away but are also filled with extra envy of the beauty of the statues around them. If they give in to their envy they'll stop running to do awful things like smear feces on the statues or whatever. On Wrath day they may try to destroy the statues (who are revived back to normal eventually). On Gluttony day they may be driven to eat the statues. Just really awful stuff while also trying not to get turned to stone. It's a bit more work because each layer needs 7 variations but the variations don't need to be huge. It also makes traversing hell interesting because it's not just what the layer is like, but what it's like during each sin cycle (revolu-sin?). [/QUOTE]
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Brainstorming a Setting's Plane of Hell Based Off of the Seven Deadly Sins
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