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Brainstorming: A Tropical Island D&D Vacation
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<blockquote data-quote="Rechan" data-source="post: 5173000" data-attributes="member: 54846"><p>How about something like the Bermuda Triangle? Ships and the like go through, and just never come out. Toss in a little mist, and you have a nice creepy place. </p><p></p><p>The source is likely a really attractive island that makes a great pit stop/port/has some other allure. The problem (or a problem) is that the Island phases in and out of existence. Maybe it's tied to another plane, but it only manifests on the material plane every so often. Time is different on the island, or those on the island never know when they've phased in or out with the Real World, so they never know when the right time to leave is. Or it could be an open doorway to said plane, a one way door, and one must find another door back.</p><p></p><p>Another option might be that the island <em>is</em> a resort vacation spot. But it's ran by something nefarious, something subtle. That either eats the people who show up, convinces them not to leave, or it's a place where people are <em>replaced</em> (ala Invasion of the Body Snatchers, or any other sort of parasite, mind washer, or double like a doppelganger colony). Everything <em>seems</em> on the up and up, but a few things just aren't <em>right</em>.</p><p></p><p>You could also run a murder mystery. An island hit by a freak storm is a <em>classic</em> location for a "there's a killer among us" situation.</p><p></p><p>Or if you were particularly sadistic... The island is completely safe and on the up and up. It's <em>peaceful</em> and tranquil. And then the PCs show up, and Bad Things Start Happening. The locals start blaming the <strong>PCs</strong>. The cause? <em>Something</em> from the Underdark has followed the PCs to this place, and is using it as a vacation spot too.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5173000, member: 54846"] How about something like the Bermuda Triangle? Ships and the like go through, and just never come out. Toss in a little mist, and you have a nice creepy place. The source is likely a really attractive island that makes a great pit stop/port/has some other allure. The problem (or a problem) is that the Island phases in and out of existence. Maybe it's tied to another plane, but it only manifests on the material plane every so often. Time is different on the island, or those on the island never know when they've phased in or out with the Real World, so they never know when the right time to leave is. Or it could be an open doorway to said plane, a one way door, and one must find another door back. Another option might be that the island [I]is[/I] a resort vacation spot. But it's ran by something nefarious, something subtle. That either eats the people who show up, convinces them not to leave, or it's a place where people are [I]replaced[/I] (ala Invasion of the Body Snatchers, or any other sort of parasite, mind washer, or double like a doppelganger colony). Everything [I]seems[/I] on the up and up, but a few things just aren't [I]right[/I]. You could also run a murder mystery. An island hit by a freak storm is a [I]classic[/I] location for a "there's a killer among us" situation. Or if you were particularly sadistic... The island is completely safe and on the up and up. It's [i]peaceful[/i] and tranquil. And then the PCs show up, and Bad Things Start Happening. The locals start blaming the [b]PCs[/b]. The cause? [i]Something[/i] from the Underdark has followed the PCs to this place, and is using it as a vacation spot too. [/QUOTE]
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