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Brainstorming: A Tropical Island D&D Vacation
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<blockquote data-quote="humble minion" data-source="post: 5173006" data-attributes="member: 5948"><p>The place is perfect. Perfect weather, perfect beaches, complete lack of anything that bites or stings. The PCs find an empty abandoned hut with luxurious furnishings, a magnificent library, a cellar full of fine wine and cigars. </p><p></p><p>After a day or two, spectacularly cooked meals start arriving. The PCs find them sitting, still piping hot, on silver platters <em>just</em> when they're starting to feel hungry.</p><p></p><p>It's a scam. A big hairy scam. The whole island is a scheme to separate wealthy adventurers from their money. After a couple of weeks, the next incredible meal will come with an itemised progressive bill tucked underneath the platter. The bill will be utterly exortionate, preferably a big percentage of the PCs net worth, including charges for items such as weather control magic, shark removal, a huge hourly rate for dozens of 'vermin control experts' who've been keeping the bugs down, etc, etc, etc. And of course as soon as the bill is delivered, the PCs will find it impossible to leave the island magically, and their boat (if they had one) will mysteriously disappear.</p><p></p><p>Perhaps some sort of mafia-type gang is responsible? The halfling or gnome mafia could be interesting - dozens of halflings sneaking around the island painstakingly making everything perfect, then getting really *narky* when they don't get paid. And they're of course an international organisation - once the PCs escape (unless they pay up), they'll be targeted by halfling hitmen for the rest of the campaign. Or perhaps the island is kept spotless by unseen servants (or the 4e equivalent), and the whole business is a hoard-building exercise on the part of a dragon?</p><p></p><p>Of course, you'll have to ensure the PCs head to the RIGHT island - if they choose the destination, then this won't work. But if someone <em>recommends</em> an island to them, then you're cooking with gas...</p></blockquote><p></p>
[QUOTE="humble minion, post: 5173006, member: 5948"] The place is perfect. Perfect weather, perfect beaches, complete lack of anything that bites or stings. The PCs find an empty abandoned hut with luxurious furnishings, a magnificent library, a cellar full of fine wine and cigars. After a day or two, spectacularly cooked meals start arriving. The PCs find them sitting, still piping hot, on silver platters [i]just[/i] when they're starting to feel hungry. It's a scam. A big hairy scam. The whole island is a scheme to separate wealthy adventurers from their money. After a couple of weeks, the next incredible meal will come with an itemised progressive bill tucked underneath the platter. The bill will be utterly exortionate, preferably a big percentage of the PCs net worth, including charges for items such as weather control magic, shark removal, a huge hourly rate for dozens of 'vermin control experts' who've been keeping the bugs down, etc, etc, etc. And of course as soon as the bill is delivered, the PCs will find it impossible to leave the island magically, and their boat (if they had one) will mysteriously disappear. Perhaps some sort of mafia-type gang is responsible? The halfling or gnome mafia could be interesting - dozens of halflings sneaking around the island painstakingly making everything perfect, then getting really *narky* when they don't get paid. And they're of course an international organisation - once the PCs escape (unless they pay up), they'll be targeted by halfling hitmen for the rest of the campaign. Or perhaps the island is kept spotless by unseen servants (or the 4e equivalent), and the whole business is a hoard-building exercise on the part of a dragon? Of course, you'll have to ensure the PCs head to the RIGHT island - if they choose the destination, then this won't work. But if someone [i]recommends[/i] an island to them, then you're cooking with gas... [/QUOTE]
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