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Brainstorming: A Wild-West D&D game...
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<blockquote data-quote="Remathilis" data-source="post: 2045500" data-attributes="member: 7635"><p><em>"The paladin rode into town, his six-shooter and wand by his side"</em> </p><p></p><p>Paladins and Druids. Cowboys and Trainrobbers. Monks and Magic. Indians and Gold-fever. </p><p></p><p>This is a brainstorming activitiy. What would D&D be like if it was set in the American Old West? Not a d20 game in the wild west, but actual D&D stipped of its medieval flavor and replaced by the romanticized wild west mythos.</p><p></p><p>Both are similar on a superficial level: bad guys in black, heroic wanderers. Horses. Saloons/bars. Rugged environments. Primitive Cultures. Ect. The myth of the cowboy is very close to the classic heroic journey of the fantasy knight, so other paralells shouldn't be too hard to find. </p><p></p><p>Less Lord of the Rings, more The Good, the Bad and the Ugly. </p><p></p><p>So, give me some thoughts on any or all of the following:</p><p></p><p>1.) How would the classic D&D races (elves, dwarves, gnomes, etc) fit into this setting? How would they have changed in culture, temperment, and possible relations?</p><p></p><p>2.) How would the standard 11 core classes evolved? What would there roles in society be? </p><p></p><p>3.) How would religion/core deities have changed in attitude or portfolio? Would new deities exist? Some fail to adapt? </p><p></p><p>4.) How would advances in technology (firearms) and less dependance on archaic methods (metal armor) affect class balance? By the same token, what other equipment considerations beyond obvious weapon, armor and advanced tech? What about magic items? Gold pieces? </p><p></p><p>5.) How would divine magic and arcane magic have affected society? How much impact would typical D&D level magic affect the daily life of people in this setting? </p><p></p><p>6.) What monsters would work best in this setting? Which would be prominantly featured?</p><p></p><p>7.) What would become of the D&D staples: "Dungeons" and "Dragons"? </p><p></p><p>8.) What rules modifications (defense bonus, etc) would be necessary to create a suitable feel while maintaining game balance? </p><p></p><p>9.) What cultural elements (spanish conquerors, the Union, Native Tribesmen) would need to be altered or replaced to fit with the D&D mythos. </p><p></p><p>10.) Other thoughts or considerations I didn't think to address.</p><p></p><p>I want as many ideas as possible.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2045500, member: 7635"] [I]"The paladin rode into town, his six-shooter and wand by his side"[/I] Paladins and Druids. Cowboys and Trainrobbers. Monks and Magic. Indians and Gold-fever. This is a brainstorming activitiy. What would D&D be like if it was set in the American Old West? Not a d20 game in the wild west, but actual D&D stipped of its medieval flavor and replaced by the romanticized wild west mythos. Both are similar on a superficial level: bad guys in black, heroic wanderers. Horses. Saloons/bars. Rugged environments. Primitive Cultures. Ect. The myth of the cowboy is very close to the classic heroic journey of the fantasy knight, so other paralells shouldn't be too hard to find. Less Lord of the Rings, more The Good, the Bad and the Ugly. So, give me some thoughts on any or all of the following: 1.) How would the classic D&D races (elves, dwarves, gnomes, etc) fit into this setting? How would they have changed in culture, temperment, and possible relations? 2.) How would the standard 11 core classes evolved? What would there roles in society be? 3.) How would religion/core deities have changed in attitude or portfolio? Would new deities exist? Some fail to adapt? 4.) How would advances in technology (firearms) and less dependance on archaic methods (metal armor) affect class balance? By the same token, what other equipment considerations beyond obvious weapon, armor and advanced tech? What about magic items? Gold pieces? 5.) How would divine magic and arcane magic have affected society? How much impact would typical D&D level magic affect the daily life of people in this setting? 6.) What monsters would work best in this setting? Which would be prominantly featured? 7.) What would become of the D&D staples: "Dungeons" and "Dragons"? 8.) What rules modifications (defense bonus, etc) would be necessary to create a suitable feel while maintaining game balance? 9.) What cultural elements (spanish conquerors, the Union, Native Tribesmen) would need to be altered or replaced to fit with the D&D mythos. 10.) Other thoughts or considerations I didn't think to address. I want as many ideas as possible. [/QUOTE]
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