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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming about Interparty Conflict
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<blockquote data-quote="Blue" data-source="post: 6914785" data-attributes="member: 20564"><p>Question - are you and the other players enjoying the tension and drama? If so, and if the DM is okay with it, then keep it up. </p><p></p><p>If not, maybe mention what you have here at the start of next session to the other players. "Hey folks, I'm not sure where to go with my character - the actions of the paladin and to a lesser extent the ranger have left me unsure why he's continuing with the group. Can we hash it out for a few?"</p><p></p><p>Frankly, the games I've played in with both good and evil characters allowed in the same party usually had a safety valve built in from the first place and it sounds like that's missing. Without it pressure will build up like it has and may blow. For example, we had Boasis, an evil cleric of Mask (thievery) joining a good/neutral party, but he was lazy and was making more money adventuring a few days a month then anything else could bring in. Didn't steal from the party because it was more lucrative to collect a share every adventure then collect once and then have to be on the run from them for the rest of his life. Of course, he funded a thieves' guild and a temple to Mask, and he'd do things like animate dead to use them as zombie trap detectors, but hey, you can't have everything.</p><p></p><p>But right now talk to your group and try to work it out. If the other players are interested in your good time it will. But again, it sounds like you runa heavy RP group and maybe there are irreconcilable differences and a PC will end up leaving or getting killed.</p></blockquote><p></p>
[QUOTE="Blue, post: 6914785, member: 20564"] Question - are you and the other players enjoying the tension and drama? If so, and if the DM is okay with it, then keep it up. If not, maybe mention what you have here at the start of next session to the other players. "Hey folks, I'm not sure where to go with my character - the actions of the paladin and to a lesser extent the ranger have left me unsure why he's continuing with the group. Can we hash it out for a few?" Frankly, the games I've played in with both good and evil characters allowed in the same party usually had a safety valve built in from the first place and it sounds like that's missing. Without it pressure will build up like it has and may blow. For example, we had Boasis, an evil cleric of Mask (thievery) joining a good/neutral party, but he was lazy and was making more money adventuring a few days a month then anything else could bring in. Didn't steal from the party because it was more lucrative to collect a share every adventure then collect once and then have to be on the run from them for the rest of his life. Of course, he funded a thieves' guild and a temple to Mask, and he'd do things like animate dead to use them as zombie trap detectors, but hey, you can't have everything. But right now talk to your group and try to work it out. If the other players are interested in your good time it will. But again, it sounds like you runa heavy RP group and maybe there are irreconcilable differences and a PC will end up leaving or getting killed. [/QUOTE]
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