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Brainstorming about Interparty Conflict
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<blockquote data-quote="Chaosmancer" data-source="post: 6914817" data-attributes="member: 6801228"><p>I had already decided to stop healing the paladin, just in time for the DM to let slip that as part of her evolution from this egg, she can't be effected by ally healing and buff spells anymore. In return her buffs on herself are more potent. It fits really well with her concept of standing alone, against the entire world. </p><p></p><p>So... That tool was removed from my hands as soon as I drew it. I may still stop healing the Ranger, but that depends on how the next session plays out (which I just found out got pushed back a week)</p><p></p><p>Part of this is that my character has acted rashly in the past, we left behind the village that suffered a werewolf attack at the hands of our party because we didn't want the ally who unwittingly attacked them (not the ranger, he was busy drowning in the river with the paladin [and yes, we have two werewolves in our party currently]) and because of his actions, it has been hard for him to claim the moral high ground, and the ranger and paladin are very good at manipulating those facts to suit them. That avenue is closing as my character is being forced to make a decision about what his feelings on these events are and to stick by them, but it has thrown him off balance a lot. </p><p></p><p></p><p></p><p></p><p></p><p>We are all enjoying it to a degree. However, as you alluded to, the tension is building to such a degree that based on the personalities involved, a fight will break out for a 3rd time, and the Ranger and Paladin may try to kill my character, and my character will defend himself. Probably spare their lives, but then die when they ambush him for revenge later. </p><p></p><p>None of us want a PC to kill another PC, and a variety of people are looking for solutions. My biggest issue is that I can't find a tool in my toolbox that puts them on the defensive. The paladin can do whatever she wants, and my character reacts trying to defend and control the damage. I am trying to think of something that evens the field and gets her on the defensive, trying to find a way around what I have. Unfortuantely, I don't seem to have anything that works for that. </p><p></p><p>Not to say I can't hold my own in a fight. 9th level Cleric of Life with an AC of 21, I'll be a pain in the *** to bring down in a straight up fight if I'm not exhausted, but the goal is to figure out a way to not have to fight while not just surrendering.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6914817, member: 6801228"] I had already decided to stop healing the paladin, just in time for the DM to let slip that as part of her evolution from this egg, she can't be effected by ally healing and buff spells anymore. In return her buffs on herself are more potent. It fits really well with her concept of standing alone, against the entire world. So... That tool was removed from my hands as soon as I drew it. I may still stop healing the Ranger, but that depends on how the next session plays out (which I just found out got pushed back a week) Part of this is that my character has acted rashly in the past, we left behind the village that suffered a werewolf attack at the hands of our party because we didn't want the ally who unwittingly attacked them (not the ranger, he was busy drowning in the river with the paladin [and yes, we have two werewolves in our party currently]) and because of his actions, it has been hard for him to claim the moral high ground, and the ranger and paladin are very good at manipulating those facts to suit them. That avenue is closing as my character is being forced to make a decision about what his feelings on these events are and to stick by them, but it has thrown him off balance a lot. We are all enjoying it to a degree. However, as you alluded to, the tension is building to such a degree that based on the personalities involved, a fight will break out for a 3rd time, and the Ranger and Paladin may try to kill my character, and my character will defend himself. Probably spare their lives, but then die when they ambush him for revenge later. None of us want a PC to kill another PC, and a variety of people are looking for solutions. My biggest issue is that I can't find a tool in my toolbox that puts them on the defensive. The paladin can do whatever she wants, and my character reacts trying to defend and control the damage. I am trying to think of something that evens the field and gets her on the defensive, trying to find a way around what I have. Unfortuantely, I don't seem to have anything that works for that. Not to say I can't hold my own in a fight. 9th level Cleric of Life with an AC of 21, I'll be a pain in the *** to bring down in a straight up fight if I'm not exhausted, but the goal is to figure out a way to not have to fight while not just surrendering. [/QUOTE]
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