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Community
General Tabletop Discussion
*Dungeons & Dragons
Brainstorming about Interparty Conflict
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<blockquote data-quote="Aenghus" data-source="post: 6915083" data-attributes="member: 2656"><p>It sounds like you are no longer happy with the intraparty conflict because it lacks any sort of safety net. It does sound like a blowup is on the cards unless something is done to prevent it.</p><p></p><p>In most games I've been in the DM would have stepped in long before and laid down some sorts of limits on what can happen, with a view to keeping the game fun for all involved. </p><p></p><p>One option is an out of character discussion to state your own points of view as players and suggest options that allow all the characters to stay in play if their players so desire. If some of the players are heavily into RPing everything out, as it sounds, there might be problems getting everyone onboard. There's no guarantee that a compromise will be arrived at, but being able to express opinions and frustrations our of character can definitely help. </p><p></p><p>A second option is that your PC is quested to accompany and aid the rest of the party regardless of their problematic nature. I'm envisioning this would be a genuine quest from the gnome pantheon, possibly including one of the trickster deities, as gnomes have to fight lots of creatures larger than themselves, which means avoiding fair fights and using trickery and illusion. The DM would have to cooperate on this one, but that's going to be the case for any solution, and constant refusals of anything to help you keep your character will make your situation clear. Ideally the questgiver would also prophesy that your character was essential to the party, and would be needed to fulfill their destiny.</p><p></p><p>A nasty one which I don't recommend would be connecting the life forces of your PC and the paladin, so that if one dies the other dies. </p><p></p><p>Achieving a coherent party with lots of built in conflict often requires some level of coercion or plot device.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6915083, member: 2656"] It sounds like you are no longer happy with the intraparty conflict because it lacks any sort of safety net. It does sound like a blowup is on the cards unless something is done to prevent it. In most games I've been in the DM would have stepped in long before and laid down some sorts of limits on what can happen, with a view to keeping the game fun for all involved. One option is an out of character discussion to state your own points of view as players and suggest options that allow all the characters to stay in play if their players so desire. If some of the players are heavily into RPing everything out, as it sounds, there might be problems getting everyone onboard. There's no guarantee that a compromise will be arrived at, but being able to express opinions and frustrations our of character can definitely help. A second option is that your PC is quested to accompany and aid the rest of the party regardless of their problematic nature. I'm envisioning this would be a genuine quest from the gnome pantheon, possibly including one of the trickster deities, as gnomes have to fight lots of creatures larger than themselves, which means avoiding fair fights and using trickery and illusion. The DM would have to cooperate on this one, but that's going to be the case for any solution, and constant refusals of anything to help you keep your character will make your situation clear. Ideally the questgiver would also prophesy that your character was essential to the party, and would be needed to fulfill their destiny. A nasty one which I don't recommend would be connecting the life forces of your PC and the paladin, so that if one dies the other dies. Achieving a coherent party with lots of built in conflict often requires some level of coercion or plot device. [/QUOTE]
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Brainstorming about Interparty Conflict
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