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General Tabletop Discussion
*Dungeons & Dragons
Brainstorming about Interparty Conflict
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<blockquote data-quote="Ralif Redhammer" data-source="post: 6915468" data-attributes="member: 30438"><p>If the DM is saying that's the only way, and that's something your character isn't willing to do, then curing the vampire isn't going to be on the table. I kinda disagree with that call, but it's not my campaign to run. To quote a player at my table last session: "Not my plan. Not my dragon." </p><p></p><p>And if the paladin is never going to decide to release them, that takes the other solution out of it as well. I fear only more conflict would come of pushing the issue with the PC.</p><p></p><p>My kudos to everyone involved for keeping the conflict in-game so far, and recognizing role-playing as role-playing. But I agree with the other that this sort of campaign is only a few inches away from a blow-up and entering the no-fun zone. </p><p></p><p>For my part, I think a player can come up with whatever character they want, and a group can consist of a variety of different characters. But the one rule is that they've got to be able to work together. Not just by DM fiat, but the PCs have to be willing to actively work to resolve any conflicts between each other. Conflict now and then is fine, but I think sustained conflict will only damage the campaign and possibly the gaming group itself. And when we get to attack rolls against each other, that can be a serious problem.</p><p></p><p>But to get back to your question of how to handle this situation... one thing you could try to have an in-character discussion between everyone, talking about how the group needs to stick together to fulfill this prophecy. Talk about goals, and what everyone is trying to accomplish, and how it all ties together. Maybe talk about how this constant feuding only weakens your chances of being ready for this grand fate. Even evil characters should be able to recognize that divided you will be that much more likely to fall.</p><p></p><p>You could also talk it over with the DM, saying how you're kinda painted into a corner with this situation, and could really use some help in resolving it without escalating to more combat and further conflict. The weight of resolution shouldn't stand on the DM alone, but they should be invested in the game enough to try to prevent worse things from happening.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6915468, member: 30438"] If the DM is saying that's the only way, and that's something your character isn't willing to do, then curing the vampire isn't going to be on the table. I kinda disagree with that call, but it's not my campaign to run. To quote a player at my table last session: "Not my plan. Not my dragon." And if the paladin is never going to decide to release them, that takes the other solution out of it as well. I fear only more conflict would come of pushing the issue with the PC. My kudos to everyone involved for keeping the conflict in-game so far, and recognizing role-playing as role-playing. But I agree with the other that this sort of campaign is only a few inches away from a blow-up and entering the no-fun zone. For my part, I think a player can come up with whatever character they want, and a group can consist of a variety of different characters. But the one rule is that they've got to be able to work together. Not just by DM fiat, but the PCs have to be willing to actively work to resolve any conflicts between each other. Conflict now and then is fine, but I think sustained conflict will only damage the campaign and possibly the gaming group itself. And when we get to attack rolls against each other, that can be a serious problem. But to get back to your question of how to handle this situation... one thing you could try to have an in-character discussion between everyone, talking about how the group needs to stick together to fulfill this prophecy. Talk about goals, and what everyone is trying to accomplish, and how it all ties together. Maybe talk about how this constant feuding only weakens your chances of being ready for this grand fate. Even evil characters should be able to recognize that divided you will be that much more likely to fall. You could also talk it over with the DM, saying how you're kinda painted into a corner with this situation, and could really use some help in resolving it without escalating to more combat and further conflict. The weight of resolution shouldn't stand on the DM alone, but they should be invested in the game enough to try to prevent worse things from happening. [/QUOTE]
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