Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming: Action Point Cards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 5092696" data-attributes="member: 55178"><p>The latest revision:</p><p></p><ul> <li data-xf-list-type="ul"> Take an additional Move Action this round. You can run this round without incurring any penalties to attack or defend.</li> <li data-xf-list-type="ul">Regain an expended Encounter Power.</li> <li data-xf-list-type="ul">Regain an expended Daily Power after a short rest.</li> <li data-xf-list-type="ul">Use an At-Will or Encounter Power in place of a Basic Attack</li> <li data-xf-list-type="ul"><s>An area or close attack does not hit one of your allies.</s></li> <li data-xf-list-type="ul"><strong>An area or close attack does not hit one of your allies. The attack also misses every ally with an Action Point.</strong></li> <li data-xf-list-type="ul"> Your successful attack deals <strong>5</strong> (this was originally 1 and I think a typo), 10, or 15 ongoing damage (save ends) Damage scales with tier.</li> <li data-xf-list-type="ul"> Reroll any one die and use the higher roll.</li> <li data-xf-list-type="ul"> <s>Add 1d4 to a die roll, after it has been rolled. Add 1 to the result for every other Action Point the party has.</s></li> <li data-xf-list-type="ul"><strong>Add 1 to a die roll, after it has been rolled, for every other Action Point that you and your allies have.</strong></li> <li data-xf-list-type="ul">Expend a healing surge on yourself or an an adjacent ally. That ally uses their own surge value.</li> <li data-xf-list-type="ul"> Treat an 18, or 19 on a d20 as a Natural 20.</li> <li data-xf-list-type="ul"> Target two adjacent creatures with an attack.</li> <li data-xf-list-type="ul"> Increase the area of an area of effect power by 1.</li> <li data-xf-list-type="ul"> <s>Attempt a Stunt or use a Terrain Power with +5 to your d20 roll.</s></li> <li data-xf-list-type="ul"><strong>Each ally gains a number of temporary hit points equal to the total number of Action Points the party currently has.</strong></li> <li data-xf-list-type="ul"> Double the range of a non-melee attack.</li> <li data-xf-list-type="ul"><s>Make a successful opportunity attack against you miss.</s></li> <li data-xf-list-type="ul"><strong>Take an additional Move Action this round, and add 1 to all of your defenses till the start of your next turn for every other Action Point that you and your allies have. </strong></li> </ul></blockquote><p></p>
[QUOTE="Nytmare, post: 5092696, member: 55178"] The latest revision: [LIST] [*] Take an additional Move Action this round. You can run this round without incurring any penalties to attack or defend. [*]Regain an expended Encounter Power. [*]Regain an expended Daily Power after a short rest. [*]Use an At-Will or Encounter Power in place of a Basic Attack [*][s]An area or close attack does not hit one of your allies.[/s] [*][B]An area or close attack does not hit one of your allies. The attack also misses every ally with an Action Point.[/B] [*] Your successful attack deals [B]5[/B] (this was originally 1 and I think a typo), 10, or 15 ongoing damage (save ends) Damage scales with tier. [*] Reroll any one die and use the higher roll. [*] [s]Add 1d4 to a die roll, after it has been rolled. Add 1 to the result for every other Action Point the party has.[/s] [*][B]Add 1 to a die roll, after it has been rolled, for every other Action Point that you and your allies have.[/B] [*]Expend a healing surge on yourself or an an adjacent ally. That ally uses their own surge value. [*] Treat an 18, or 19 on a d20 as a Natural 20. [*] Target two adjacent creatures with an attack. [*] Increase the area of an area of effect power by 1. [*] [s]Attempt a Stunt or use a Terrain Power with +5 to your d20 roll.[/s] [*][B]Each ally gains a number of temporary hit points equal to the total number of Action Points the party currently has.[/B] [*] Double the range of a non-melee attack. [*][s]Make a successful opportunity attack against you miss.[/s] [*][B]Take an additional Move Action this round, and add 1 to all of your defenses till the start of your next turn for every other Action Point that you and your allies have. [/B] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming: Action Point Cards
Top