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Brainstorming: Campaign "Pitches"
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4896111" data-attributes="member: 19675"><p>Its a solid idea.</p><p></p><p>I have used email to gauge interest in a potential campaign, and when I design one on my PDA, I always make a "Teaser" file that just has a synopsis (that I can either write up later or bluetooth to someone else's electronics.</p><p></p><p>(Not that it stops me from continuing to develop unpopular ideas. After all, you never know whether tastes will change or you'll wind up with another group.)</p><p></p><p>Taking it a step further, you can also send out campaign-appropriate documents (distributed physically or electronically) that have adventure teasers so you don't design adventures people are predisposed to dislike. In a FRPG, it could be proclamations posted in the town square.</p><p></p><p>In a supers campaign set in 1900, I used Page Maker to make an "internal agency memo" detailing the group's previous adventures (and some off-screen developments related to them) and several "News of the World" type "articles" that let the players know what was going on. Buy evaluating the buzz a particular article generated, I could plan out which story seeds to flesh out into adventures.</p><p></p><p>That generated so much table talk and so forth, the players were inadvertently feeding me ideas with their speculation. I didn't have a second of writer's block for the 3 years I ran that campaign. They thought they were reading my mind...in reality <em>I</em> was reading <em>theirs</em>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4896111, member: 19675"] Its a solid idea. I have used email to gauge interest in a potential campaign, and when I design one on my PDA, I always make a "Teaser" file that just has a synopsis (that I can either write up later or bluetooth to someone else's electronics. (Not that it stops me from continuing to develop unpopular ideas. After all, you never know whether tastes will change or you'll wind up with another group.) Taking it a step further, you can also send out campaign-appropriate documents (distributed physically or electronically) that have adventure teasers so you don't design adventures people are predisposed to dislike. In a FRPG, it could be proclamations posted in the town square. In a supers campaign set in 1900, I used Page Maker to make an "internal agency memo" detailing the group's previous adventures (and some off-screen developments related to them) and several "News of the World" type "articles" that let the players know what was going on. Buy evaluating the buzz a particular article generated, I could plan out which story seeds to flesh out into adventures. That generated so much table talk and so forth, the players were inadvertently feeding me ideas with their speculation. I didn't have a second of writer's block for the 3 years I ran that campaign. They thought they were reading my mind...in reality [I]I[/I] was reading [I]theirs[/I]. [/QUOTE]
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