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Brainstorming: Campaign "Pitches"
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<blockquote data-quote="Rechan" data-source="post: 4896122" data-attributes="member: 54846"><p>I've done this for the last campaign and the one I"m about to run. </p><p></p><p>I usually cut it down to half a page. 3 paragraphs MAX. If you haven't gotten the players by the first paragraph, they're not really going to read the rest.</p><p></p><p>Mine boil down to this:</p><p></p><p>1: Title</p><p>2: Synopsis paragraph(s). Typically "Here's the setting, mood, and the general direction of the game".</p><p>3: Keywords that describe elements of the the campaign: (epic fantasy, horror, nation building, survival, intrigue). </p><p>4: Any warnings. As an example, I noted that Wraith Recon was not typical fantasy - it effectively took the fantastic and the epic out, and treated it like modern reality with crossbows and spells. </p><p></p><p>However, what I do differently than you: I present 3-4 campaigns I'd like to run, and let the players vote on which they like the most. This way, if the players reject your one pitch, you don't need to go back to the drawing board. The downside is that if there's one idea you really like, they may not choose that one.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4896122, member: 54846"] I've done this for the last campaign and the one I"m about to run. I usually cut it down to half a page. 3 paragraphs MAX. If you haven't gotten the players by the first paragraph, they're not really going to read the rest. Mine boil down to this: 1: Title 2: Synopsis paragraph(s). Typically "Here's the setting, mood, and the general direction of the game". 3: Keywords that describe elements of the the campaign: (epic fantasy, horror, nation building, survival, intrigue). 4: Any warnings. As an example, I noted that Wraith Recon was not typical fantasy - it effectively took the fantastic and the epic out, and treated it like modern reality with crossbows and spells. However, what I do differently than you: I present 3-4 campaigns I'd like to run, and let the players vote on which they like the most. This way, if the players reject your one pitch, you don't need to go back to the drawing board. The downside is that if there's one idea you really like, they may not choose that one. [/QUOTE]
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Brainstorming: Campaign "Pitches"
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