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*Pathfinder & Starfinder
Brainstorming Daze
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<blockquote data-quote="jbear" data-source="post: 5550883" data-attributes="member: 75065"><p>I haven't had any problem with Daze or Stun or any condition to date from a DM perspective.</p><p></p><p>There have been combats that I've shut PCs down with conditions. Those combats have been less enjoyable for those players I'm sure. But I always keep a mental track of who was dealt to last time and cycle through my players so eveyone gets a fair share of the suffering. Okay, this can't always happen, as some players step in front of the danger bus more often than others, but either way, no one gets shut down or severly hampered every single time.</p><p></p><p>My campaign isn't Eberron, but I have allowed the Cleric the Mark of Healing feat. Everytime she heals someone they get a Saving Throw. She also has the Sacred Flame at will power which grants a Saving Throw. Hymn of Resurgence encounter power ... big blast that allows Allies inside to make a Saving Throw. The Sorceror has an Amulet that allows a re-roll of a failed S.T... etc. etc. My group can deal with conditions that allow a Saving Throw. The rough ones are the End of Next turn conditions.</p><p></p><p>But, I don't know ... Stun ... Dominate ... Daze ... Blind ... of course players don't want those conditions placed on their characters. They don't want to die either. But the possibility of death makes the game what it is. The possibility of being taken out of combat or being turned on your allies ... for me at least, is fun. Monsters that have the ability to do that need to be brought down as soon as possible. Public enemy number one. The brutes can wait.</p><p></p><p>So, while I disagree that these conditions are too harsh and unfun ( I think the "You are disentegrated condition" is less fun), I do agree with Aegeri in so far as Stun should never apply on a miss.</p></blockquote><p></p>
[QUOTE="jbear, post: 5550883, member: 75065"] I haven't had any problem with Daze or Stun or any condition to date from a DM perspective. There have been combats that I've shut PCs down with conditions. Those combats have been less enjoyable for those players I'm sure. But I always keep a mental track of who was dealt to last time and cycle through my players so eveyone gets a fair share of the suffering. Okay, this can't always happen, as some players step in front of the danger bus more often than others, but either way, no one gets shut down or severly hampered every single time. My campaign isn't Eberron, but I have allowed the Cleric the Mark of Healing feat. Everytime she heals someone they get a Saving Throw. She also has the Sacred Flame at will power which grants a Saving Throw. Hymn of Resurgence encounter power ... big blast that allows Allies inside to make a Saving Throw. The Sorceror has an Amulet that allows a re-roll of a failed S.T... etc. etc. My group can deal with conditions that allow a Saving Throw. The rough ones are the End of Next turn conditions. But, I don't know ... Stun ... Dominate ... Daze ... Blind ... of course players don't want those conditions placed on their characters. They don't want to die either. But the possibility of death makes the game what it is. The possibility of being taken out of combat or being turned on your allies ... for me at least, is fun. Monsters that have the ability to do that need to be brought down as soon as possible. Public enemy number one. The brutes can wait. So, while I disagree that these conditions are too harsh and unfun ( I think the "You are disentegrated condition" is less fun), I do agree with Aegeri in so far as Stun should never apply on a miss. [/QUOTE]
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