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<blockquote data-quote="jbear" data-source="post: 5551040" data-attributes="member: 75065"><p>Well I can think of more solutions to Stun than a Heal check. Sure, most of them come from your allies,, fair enough.</p><p></p><p>As I mentioned, all healers have access to a feat that allows a save with any healing power. Clerics have a bunch of other ways to hand out saves. Loads of objects exist to make Saves more reliable. Feats that raise SThrow modifiers.</p><p></p><p>But there is, as mentioned the very strong Superior Will feat negates this 55% of the time. Wardens do too. (What happens when Warden take this feat? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Sorceror's have access to an encounter power where they can even act normally when dead let alone stunned for a round. (See Maiden's Waking)</p><p></p><p>Fighter's with Endurance training can shake it off (See Clearheaded) or interrupt the attack in question for example (Shield Bash)</p><p></p><p>Swordmages get Interrupts that can be played after a hit (See Dimensional Vortex)</p><p></p><p>Paladins also get loads of powers that dish out Saving Throws as well.</p><p></p><p>That's off the top of my head. If it's a big enough issue for the players to consider either nerfing the condition or simply not using it in the game, maybe it's worth investing a feat or a power in as well.</p></blockquote><p></p>
[QUOTE="jbear, post: 5551040, member: 75065"] Well I can think of more solutions to Stun than a Heal check. Sure, most of them come from your allies,, fair enough. As I mentioned, all healers have access to a feat that allows a save with any healing power. Clerics have a bunch of other ways to hand out saves. Loads of objects exist to make Saves more reliable. Feats that raise SThrow modifiers. But there is, as mentioned the very strong Superior Will feat negates this 55% of the time. Wardens do too. (What happens when Warden take this feat? :) ) Sorceror's have access to an encounter power where they can even act normally when dead let alone stunned for a round. (See Maiden's Waking) Fighter's with Endurance training can shake it off (See Clearheaded) or interrupt the attack in question for example (Shield Bash) Swordmages get Interrupts that can be played after a hit (See Dimensional Vortex) Paladins also get loads of powers that dish out Saving Throws as well. That's off the top of my head. If it's a big enough issue for the players to consider either nerfing the condition or simply not using it in the game, maybe it's worth investing a feat or a power in as well. [/QUOTE]
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