Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming Daze
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5552087" data-attributes="member: 58197"><p>Really? You'd always spend a surge worth of hit points to buy a saving throw (NOT a guaranteed escape) against a stun effect? I might do it depending on circumstances, but I wouldn't call it a no-brainer by any means. Keep in mind that spending a surge worth of hit points is much more painful than giving up a surge--the latter just shortens your adventuring day, while the former has a direct impact on the combat you're in right now.</p><p></p><p></p><p></p><p>Obviously, if it costs too few hit points to buy a saving throw versus stun, everyone will always do it. And if it costs too many, no one will ever do it. So what? That just means it needs to cost the right amount.</p><p></p><p>From a pure game balance point of view, a fixed number of hit points based on level makes more sense than something surge-based. If the game is properly balanced, then a PC with more hit points is weaker elsewhere to compensate. The squishy wizard's turns are more valuable than the tough fighter's, since the fighter is sacrificing some offensive capacity for that high hit point pool; so it makes sense that the wizard must give up a larger fraction of her hit points to "buy" an extra turn.</p><p></p><p>However, healing surges are pre-calculated, which makes them a lot easier to use at the table. I'm willing to sacrifice a little balance for ease of use, so I lean toward using surges if it's roughly the right amount of hit points.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5552087, member: 58197"] Really? You'd always spend a surge worth of hit points to buy a saving throw (NOT a guaranteed escape) against a stun effect? I might do it depending on circumstances, but I wouldn't call it a no-brainer by any means. Keep in mind that spending a surge worth of hit points is much more painful than giving up a surge--the latter just shortens your adventuring day, while the former has a direct impact on the combat you're in right now. Obviously, if it costs too few hit points to buy a saving throw versus stun, everyone will always do it. And if it costs too many, no one will ever do it. So what? That just means it needs to cost the right amount. From a pure game balance point of view, a fixed number of hit points based on level makes more sense than something surge-based. If the game is properly balanced, then a PC with more hit points is weaker elsewhere to compensate. The squishy wizard's turns are more valuable than the tough fighter's, since the fighter is sacrificing some offensive capacity for that high hit point pool; so it makes sense that the wizard must give up a larger fraction of her hit points to "buy" an extra turn. However, healing surges are pre-calculated, which makes them a lot easier to use at the table. I'm willing to sacrifice a little balance for ease of use, so I lean toward using surges if it's roughly the right amount of hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Brainstorming Daze
Top