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<blockquote data-quote="Primitive Screwhead" data-source="post: 6494851" data-attributes="member: 20805"><p>Totally left field.. how about combining offense and defence into a 'combat' pool that can split up into pools for attack {To hit}, dodge {DEF}, and block {SOAK}. Tradition caps the max you can put into each part of the pool. Hardy would add to soak, as would barbarian traditions, etc. or just raise the tradition cap.</p><p></p><p> MQ weapons add to attack, MQ armor can be designed to add to either dodge or soak {or a mix}, shields can only be used for blocking.</p><p></p><p>At the start of each turn, the character splits their combat pool into three parts {or less}. Attacks have to beat the average of your DEF dice {or you could burn an attack dice to counter-roll as an all-out dodge}. SOAK dice get ablated off as damage is applied.</p><p></p><p> </p><p>Most of my players prefered to stack SOAK as the bad guys would hit 30% of the time but one two hits would take a character out. The defences ranged from 10 to 24... and that was before the mage would do a mass ability boost that add +5 to everyones defences, and then mass mage armor to grant everyone +8 SOAK</p><p></p><p></p><p>On topic'ish... anything wrong with MQ armor granting a bonus to DEF instead of increasing the bonus to SOAK? Its not that MQ plate armor is thicker.. its shaped to better deflect and protect.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6494851, member: 20805"] Totally left field.. how about combining offense and defence into a 'combat' pool that can split up into pools for attack {To hit}, dodge {DEF}, and block {SOAK}. Tradition caps the max you can put into each part of the pool. Hardy would add to soak, as would barbarian traditions, etc. or just raise the tradition cap. MQ weapons add to attack, MQ armor can be designed to add to either dodge or soak {or a mix}, shields can only be used for blocking. At the start of each turn, the character splits their combat pool into three parts {or less}. Attacks have to beat the average of your DEF dice {or you could burn an attack dice to counter-roll as an all-out dodge}. SOAK dice get ablated off as damage is applied. Most of my players prefered to stack SOAK as the bad guys would hit 30% of the time but one two hits would take a character out. The defences ranged from 10 to 24... and that was before the mage would do a mass ability boost that add +5 to everyones defences, and then mass mage armor to grant everyone +8 SOAK On topic'ish... anything wrong with MQ armor granting a bonus to DEF instead of increasing the bonus to SOAK? Its not that MQ plate armor is thicker.. its shaped to better deflect and protect. [/QUOTE]
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